Tag: bbs
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ANSI tile map
Earlier this year I described how we used Synchronet’s Javascript support plus its Frame and Sprite libraries to produce some pretty cool ANSI animation effects, including a sprite walking in front of a parallax-scrolling background. Recently I’ve been experimenting with how to make maps.
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Parallax-scrolling effect … in ANSI
Every so often I’ve been experimenting with Synchronet BBS’s Javascript capabilities, as I try to figure out how to make a BBS door game with my daughter.
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Hatari, Lantronix, and CosmosEx: My quixotic quest to play “Thieves Guild”
Allow me introduce you to the “Thieves Guild Emulator,” a graphical front-end client for the Atari ST BBS game “Thieves Guild.” (Update: I have replaced the original video I posted with a new version that includes the game’s sound effects, as well as some gory combat) It took me a long time to reach the…
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Introducing my new game, “Doubles”
Remember how I mentioned in a previous post that I was writing two new BBS doors? One was called “Jewel Mountain,” an experimental project I’m making for my daughter; the other was “Sports Stats,” which would let users see standings and scores for baseball and basketball. Well, a third project came up and leapfrogged those…
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Second collection: BBS-related podcasts
You’ve seen the BBS Documentary. You’ve read reminiscences about BBSing on blogs and tech websites. So how about something to listen to? Today I’m introducing Break Into Chat’s second special collection: BBS-related podcasts
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Trade Wars vs. Legend of the Red Dragon: Which was the most popular?
When I was on the Bobby Blackwolf Show in February, we discussed TradeWars 2002 and Legend of the Red Dragon. Early in our back and forth on LoRD, I said: “It became… you know, depending on who you talk to, probably the number one or number two game out of BBSes.” Blackwolf followed up by…






