Break Into Chat
Josh Renaud’s blog about BBS history, retro computing and technology reminiscences.
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Shooter Jennings, creator of “From Here to Eternity”
Not many folks are developing new BBS door games these days. But one of the few is Shooter Jennings, who is currently beta testing his game, “From Here to Eternity” on his BBS, Bit Sunrise (Web, Telnet). Make sure you visit his board and try the game! Jennings is best known for his musical career.…
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Talking BBSes on the Electric Dreams podcast
Earlier this year, a new BBS-related podcast debuted: Electric Dreams. Host Mike Whalen emailed me to invite me onto the show, and of course I said yes. He interviewed me in March, and I understand he also interviewed other folks like Ken Gagne. The podcast series debuted later that month, and it sounded great! Unfortunately,…
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ANSI tile map
Earlier this year I described how we used Synchronet’s Javascript support plus its Frame and Sprite libraries to produce some pretty cool ANSI animation effects, including a sprite walking in front of a parallax-scrolling background. Recently I’ve been experimenting with how to make maps.
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Parallax-scrolling effect … in ANSI
Every so often I’ve been experimenting with Synchronet BBS’s Javascript capabilities, as I try to figure out how to make a BBS door game with my daughter.
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Merry Christmas … Atari STyle
One of the Atari ST’s unique features was its MIDI interface. I never learned to play any instruments as a kid, but I have a feeling that if I had had an electronic keyboard to hook up to the Atari, things might have turned out differently.
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Hatari, Lantronix, and CosmosEx: My quixotic quest to play “Thieves Guild”
Allow me introduce you to the “Thieves Guild Emulator,” a graphical front-end client for the Atari ST BBS game “Thieves Guild.” (Update: I have replaced the original video I posted with a new version that includes the game’s sound effects, as well as some gory combat) It took me a long time to reach the…
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