ANSI_GFX_ADVNTR

I came across a cool new Ludum Dare project by Levi D. Smith called ANSI_GFX_ADVNTR

It’s a simple BBS door-style game, similar in feel to Legend of the Red Dragon, but implemented in C and SDL.

I like the game’s big colorful screens, and I hope he will consider making it into an actual BBS door game with multiplayer support. Developing it for Synchronet using javascript would be cool.

Cite this article
Renaud, Josh. “ANSI_GFX_ADVNTR.” Break Into Chat, 27 September 2013, https://breakintochat.com/blog/2013/09/27/ansi_gfx_advntr/.
Other citation formats
MLA
Renaud, Josh. “ANSI_GFX_ADVNTR.” Break Into Chat, 27 September 2013, https://breakintochat.com/blog/2013/09/27/ansi_gfx_advntr/. Accessed .
APA
Renaud, J. (2013, September 27). ANSI_GFX_ADVNTR. Break Into Chat. https://breakintochat.com/blog/2013/09/27/ansi_gfx_advntr/
Chicago
Renaud, Josh. “ANSI_GFX_ADVNTR.” Break Into Chat. September 27, 2013. https://breakintochat.com/blog/2013/09/27/ansi_gfx_advntr/.
BibTeX
@online{renaud2013ansigfxadvntr,
  author       = {Josh Renaud},
  title        = {ANSI_GFX_ADVNTR},
  year         = {2013},
  month        = sep,
  organization = {Break Into Chat},
  url          = {https://breakintochat.com/blog/2013/09/27/ansi_gfx_advntr/},
  urldate      = {}
}
Wikipedia
{{cite web |last=Renaud |first=Josh |title=ANSI_GFX_ADVNTR |website=Break Into Chat |url=https://breakintochat.com/blog/2013/09/27/ansi_gfx_advntr/ |date=2013-09-27 |access-date=}}

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