I came across a cool new Ludum Dare project by Levi D. Smith called ANSI_GFX_ADVNTR
It’s a simple BBS door-style game, similar in feel to Legend of the Red Dragon, but implemented in C and SDL.
I like the game’s big colorful screens, and I hope he will consider making it into an actual BBS door game with multiplayer support. Developing it for Synchronet using javascript would be cool.
Cite this article
Renaud, Josh. “ANSI_GFX_ADVNTR.” Break Into Chat, 27 September 2013, https://breakintochat.com/blog/2013/09/27/ansi_gfx_advntr/.
Other citation formats
MLA
Renaud, Josh. “ANSI_GFX_ADVNTR.” Break Into Chat, 27 September 2013, https://breakintochat.com/blog/2013/09/27/ansi_gfx_advntr/. Accessed .
APA
Renaud, J. (2013, September 27). ANSI_GFX_ADVNTR. Break Into Chat. https://breakintochat.com/blog/2013/09/27/ansi_gfx_advntr/
Chicago
Renaud, Josh. “ANSI_GFX_ADVNTR.” Break Into Chat. September 27, 2013. https://breakintochat.com/blog/2013/09/27/ansi_gfx_advntr/.
BibTeX
@online{renaud2013ansigfxadvntr,
author = {Josh Renaud},
title = {ANSI_GFX_ADVNTR},
year = {2013},
month = sep,
organization = {Break Into Chat},
url = {https://breakintochat.com/blog/2013/09/27/ansi_gfx_advntr/},
urldate = {}
}Wikipedia
{{cite web |last=Renaud |first=Josh |title=ANSI_GFX_ADVNTR |website=Break Into Chat |url=https://breakintochat.com/blog/2013/09/27/ansi_gfx_advntr/ |date=2013-09-27 |access-date=}}
Share your thoughts!