Break Into Chat
Josh Renaud’s blog about BBS history, retro computing and technology reminiscences.
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Hollie Satterfield, creator of “Space Dynasty”
What does it take to get published? How about a deranged TRS-80 Model I that has taken over a lunar colony? That did the trick for Hollie Satterfield in 1983, when 80 Micro magazine published his computer program “Attack of the TRS-80.” Afterward, he embarked on a career as a programmer analyst — and along…
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Space Dynasty memories
They say first impressions are everything. That seems to have been true for teenage me when I tried Hollie Satterfield’s BBS door game “Space Dynasty” — and wrote it off. But first impressions are often wrong.
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Another BBS game under development
A fellow named Spiro in New Zealand is developing a new LoRD- or OOII-style BBS door game. He’s writing it in Pascal under Linux. You can read about his progress and see some screenshots at his blog, The Old School Geek
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ANSI_GFX_ADVNTR
I came across a cool new Ludum Dare project by Levi D. Smith called ANSI_GFX_ADVNTR It’s a simple BBS door-style game, similar in feel to Legend of the Red Dragon, but implemented in C and SDL. I like the game’s big colorful screens, and I hope he will consider making it into an actual BBS…
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Birthday screens using GIF -> ANSI converters
Earlier this year I set up my very own Synchronet BBS. I had been a cosysop for many years as a kid, but I never had my own BBS on my own hardware. My little BBS is a private one for me and my kids. My oldest daughter uses it the most. As we got…
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Kevin MacFarland, creator of “Assassin”
From writing tic-tac-toe in BASIC as kid to creating the classic BBS door game “Assassin,” computer engineer Kevin MacFarland remembers his past life as the “C Monster.”
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