Category: Uncategorized
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Converting movie clips to ANSImation
Recently I’ve been captivated by the idea of taking video clips and converting them into ANSImations, then making them playable on my BBS. There are other, better converters, but I wrote my own in Python. It’s called Ansify. If you’d like to see the results, telnet to my BBS, Guardian of Forever right now! telnet://guardian.synchro.net…
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ANSI mermaid swims in parallax
I made it into an artpack! It’s no exaggeration to say that as a kid I always admired the guys in the artscene. I saw their work from afar, and they inspired me to dabble in ANSI myself. I didn’t produce anything memorable, and I certainly never tried anything ambitious, like a character portrait. So…
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“From Here to Eternity” launches today
Shooter Jennings’ new BBS door game, “From Here to Eternity” officially launches today, Sept. 28, 2015. As Jennings told me in our interview, he is offering 1 Bitcoin (approximately $240) as a prize to the “the first player to pass through The Coil (the final gate) with all 20 artifacts.” The game will last for…
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ANSI tile map
Earlier this year I described how we used Synchronet’s Javascript support plus its Frame and Sprite libraries to produce some pretty cool ANSI animation effects, including a sprite walking in front of a parallax-scrolling background. Recently I’ve been experimenting with how to make maps.
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Parallax-scrolling effect … in ANSI
Every so often I’ve been experimenting with Synchronet BBS’s Javascript capabilities, as I try to figure out how to make a BBS door game with my daughter.
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Merry Christmas … Atari STyle
One of the Atari ST’s unique features was its MIDI interface. I never learned to play any instruments as a kid, but I have a feeling that if I had had an electronic keyboard to hook up to the Atari, things might have turned out differently.