Thieves' Guild

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Title screen from Thieves' Guild (using an Atari ST VT-52 terminal)

Thieves' Guild is a multi-player strategy door game for Atari ST and PC-compatible bulletin board systems. In Thieves' Guild, players explore a large medieval world, and advance through thievery, spellcasting, and combat. There are 25 different towns to discover and explore, each with a unique feature.

Like many other BBS door games, Thieves' Guild is asynchronous. Gameplay is turn-based, with a set amount of time available to play each day.

Paul Witte created Thieves' Guild in 1988 for Mythyn Software.

Title screen from Thieves' Guild front-end client for the Atari ST

Robert Fletcher and Herb Flower developed a graphical front-end client for Thieves' Guild for the Atari ST. The pixel-art graphics for this client are surprisingly detailed, and among the best of any other BBS door game.

An image of a printed map meant to accompany Thieves' Guild

Thieves' Guild is also unusual among BBS games in that a printed map was available for purchase from Mythyn Software. The map was drawn by Flower, and detailed all the locations users could find in the game.

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External links

  • Mythyn source code repository - Contains source code for multiple versions of Thieves' Guild, as well as other door programs written by Paul Witte