Module: Buffer/doc

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This is the documentation page for Module:Buffer

This was originally developed to optimize string concatenation as a helper method within Module:Asbox, but has been generalized for all modules.

The interface for Module:Buffer objects is similar to that of mw.html objects in that you may build complex strings with independent child nodes. In most cases, you may use Buffer objects like a normal string, including using <syntaxhighlight lang="text" class="" id="" style="" inline="1">..</syntaxhighlight> operator. See also: #String, mw.ustring, and mw.text libraries

Additionally, there are several specialized forms and extended objects, described further in their respective sections:

Last but not least, this module has an ordered __pairs which can be more thorough than ipairs and pairs. (Even reads nil keys!) The logical uniqueness of this iterator may be reason enough to assimilate Module:Buffer.

Usage

require'Module:Buffer'

<syntaxhighlight lang="lua" enclose="none">require'Module:Buffer'</syntaxhighlight><syntaxhighlight lang="lua" enclose="none">( ... )</syntaxhighlight>
<syntaxhighlight lang="lua" enclose="none">require'Module:Buffer'</syntaxhighlight><syntaxhighlight lang="lua" enclose="none">( _G, name, ... )</syntaxhighlight>

Creates a new Module:Buffer object when the module returned by require is called as a function—i.e., there is no 'main'.

Because public methods with useless parenthesis are a pet peeve of this developer, this forwards arguments to Buffer:_; if that op is not desired, you may chain a Buffer object function directly to the module and the self-action will be redirected to a new Buffer object—i.e <syntaxhighlight lang="lua" class="" id="" style="" inline="1">require'Module:Buffer':_inHTML'table'</syntaxhighlight> is equivalent to <syntaxhighlight lang="lua" class="" id="" style="" inline="1">require'Module:Buffer'():_inHTML'table'</syntaxhighlight>.[note 1]

The global variable _G is "magic" when passed as the first arg. Such enables the global functions and, if followed by a name string, will declare the new Buffer with that name in the global scope. If the argument following name is a table with no metatable, it and any other varargs are forwarded to Buffer:_all; otherwise, as long as the first vararg is not nil or false, this passes them to Buffer:_.[note 2] The _G passed may also gain a __call metamethod (details at _G object).

As a final note, if you require text from a module which returns a Buffer object, it may be more efficient to create a new Buffer via chaining <syntaxhighlight lang="lua" enclose="none"> :_in</syntaxhighlight><syntaxhighlight lang="lua" enclose="none">()</syntaxhighlight> after a require statement for the other module and use Buffer:_parent<syntaxhighlight lang="lua" enclose="none">()</syntaxhighlight> at the point where you would append the required text. (Best add <syntaxhighlight lang="lua" class="" id="" style="" inline="1">--:_in == indirect require Module:Buffer</syntaxhighlight> so future editors won't hunt for <syntaxhighlight lang="lua" class="" id="" style="" inline="1">function ...:_in</syntaxhighlight> at the other module)

Basic functions

Buffer object

Buffer<syntaxhighlight lang="lua" enclose="none">( sep, i, j )</syntaxhighlight>

See also Buffer:_str for advanced string conversion.

Get a Buffer as a string via a function call on the Buffer object (as opposed to a call on the module). This is basically shorthand for table.concat<syntaxhighlight lang="lua" enclose="none">( Buffer, sep, i, j )</syntaxhighlight>, or, with no args, tostring<syntaxhighlight lang="lua" enclose="none">( Buffer )</syntaxhighlight>. However, if this Buffer is in raw mode[note 3] or contains at least one non-sequential index, this reconstructs the Buffer by creating a new table, coercing it contents to strings and appending them sequentially to the temporary "buffer" via new- Buffer:_all( Buffer ) (or a similar process).

Unconventionally, any string-type position passed as i or j are treated as relative to length; that is, Buffer<syntaxhighlight lang="lua" enclose="none">( '-', -1, '-3' )</syntaxhighlight> is equivalent to Buffer<syntaxhighlight lang="lua" enclose="none">( '-', -1, #Buffer - 3 )</syntaxhighlight> (which obviates the need to declare a local Buffer just to use the length operator). Moreover, unlike table.concat, this automatically adjusts numerical[note 4] positions to be within the range of the lowest and greatest indicies.

Note you may append a Buffer object without tostring coercion to an mw.html object via mw.html:node (though not mw.html:wikitext because of type checking).

Buffer.last_concat

When strung without a (valid) sep, the result is cached at Buffer.last_concat. Until purged, future calls to return that Buffer as a string will return this index instead.[note 5]

This should clear automatically whenever a Buffer object function changes the contents of a Buffer. You may manually purge the cache by setting this key to nil, as well as by passing nothing to Buffer:_cc<syntaxhighlight lang="lua" enclose="none">()</syntaxhighlight>.

Buffer:_

Buffer:_<syntaxhighlight lang="lua" enclose="none">'string'</syntaxhighlight>
Buffer:_<syntaxhighlight lang="lua" enclose="none">( value, pos, raw )</syntaxhighlight>
Buffer:_<syntaxhighlight lang="lua" enclose="none">( value, raw )</syntaxhighlight>

See also Buffer:stream for a faster, simpler version of this op.

Appends a value to the Buffer. In rough terms, <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer:_'string1':_'string2'</syntaxhighlight> is the same as <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer = Buffer..'string1'..'string2'</syntaxhighlight>. (It may help to imagine <syntaxhighlight lang="text" class="" id="" style="" inline="1">:_</syntaxhighlight> as a <syntaxhighlight lang="text" class="" id="" style="" inline="1">..</syntaxhighlight> that has stood up and is now casting a shadow.)

If passed an invalid <syntaxhighlight lang="text" class="" id="" style="" inline="1">value</syntaxhighlight> listed below, this is a no-op:

A table with no __tostring will pass through table.concat before insertion. An error may be thrown if the table would cause table.concat to error. (Use Buffer:_all instead for such tables.)

When passed <syntaxhighlight lang="text" class="" id="" style="" inline="1">pos</syntaxhighlight> of type number, the argument is identical to pos for table.insert<syntaxhighlight lang="lua" enclose="none">( table, pos, value )</syntaxhighlight>. In fact, assuming a valid value, Buffer:_<syntaxhighlight lang="lua" enclose="none">( 'string', 1 )</syntaxhighlight> is exactly the same as table.insert<syntaxhighlight lang="lua" enclose="none">( Buffer, 1, 'string' )</syntaxhighlight>.

Just like with the position arguments of Buffer(), any pos of type string would be treated as relative to length.

Set <syntaxhighlight lang="text" class="" id="" style="" inline="1">raw</syntaxhighlight> to true to force append a value without tostring coercion, including invalid values. If given only two (non-self) arguments with the second being a boolean, then the second is read as raw instead.

Buffer:_nil

Buffer:_nil<syntaxhighlight lang="lua" enclose="none">( pos, replacement )</syntaxhighlight>
Buffer:_nil<syntaxhighlight lang="lua" enclose="none">( replacement )</syntaxhighlight>

Removes the value buffered at <syntaxhighlight lang="text" class="" id="" style="" inline="1">pos</syntaxhighlight>. As with Buffer:_, a string pos string is treated as <syntaxhighlight lang="lua" class="" id="" style="" inline="1">#Buffer + pos</syntaxhighlight>.

If a non-boolean <syntaxhighlight lang="text" class="" id="" style="" inline="1">replacement</syntaxhighlight> is provided, then it will replace the value indexed at pos. Passing a boolean as the second argument is a no-op.

When replacement is nil, the op is basically table.remove<syntaxhighlight lang="lua" enclose="none">( Buffer, pos )</syntaxhighlight>. As with the positional arguments of other Buffer methods, any numerical string pos is added to length, such that Buffer:_nil'0' removes the last item. Note the only type check on replacement is a direct comparison to both booleans (nil is implied). Any other type, including strings, sets the Buffer to raw mode.

A pos that is omitted, nil, or false has the same effect as though '0' (or <syntaxhighlight lang="lua" enclose="none">#</syntaxhighlight>Buffer) were passed. Given only one non-numerical argument which evaluates true but tonumber would return it as nil, this treats it as though it were passed as the second. If passed a non-numerical pos with any other argument, including nil, this is effectively a no op (though may still purge the cache).

Buffer:_all

Buffer:_all<syntaxhighlight lang="lua" enclose="none">{ value, ... }</syntaxhighlight>
Buffer:_all<syntaxhighlight lang="lua" enclose="none">( { ..., value = pos, functionName = args, ... }, nanKeys )</syntaxhighlight>

Takes a table <syntaxhighlight lang="text" class="" id="" style="" inline="1">value</syntaxhighlight>, iterates through all number keys in order, appending each valid value to the end of the Buffer. In contrast to ipairs, this starts at the most negative key (down to -inf) and ends at the most positive index, continuing through any nil keys and includes non-integer number keys.

A table value that has no metatable will have its contents iterated by this function before moving on to the next value. All other data types are processed by Buffer:_.

By default, this ignores non-number keys unless <syntaxhighlight lang="text" class="" id="" style="" inline="1">nanKeys</syntaxhighlight> evaluates true. If so, non-number keys are processed after number keys. Keep in mind such keys are iterated in no particular order, though an order may be imposed by wrapping each pair in a table indexed at a number key.

If given a value = pos pair, defined as a number or number string indexed at a non-number key, then they will be passed as the <syntaxhighlight lang="text" class="" id="" style="" inline="1">value</syntaxhighlight> and <syntaxhighlight lang="text" class="" id="" style="" inline="1">pos</syntaxhighlight> arguments for Buffer:_. Thus,

Buffer:_all<syntaxhighlight lang="lua" enclose="none">({1,2,3,'... done',[3.5]=variable and 4 or {four='1',zero=1}},true)</syntaxhighlight>

produces the same result as:

<syntaxhighlight lang="lua">Buffer:_(1):_(2):_(3)

if variable then Buffer:_(4) else Buffer:_'four':_('zero',1)--vs :_all{four='1',zero=1}; less redundant would be end -- :_all{'four',zero=1}, but that doesn't demo string numbers Buffer:_'... done' --returns "1234... done" if variable evaluates true or "zero123four... done" if false</syntaxhighlight>

If a non-number key points to a value that cannot be coerced into a coerced into a number then the pair may be treated as functionName = args, when functionName matches a Buffer object function and args is not boolean. If args is such that <syntaxhighlight lang="lua" class="" id="" style="" inline="1">value[1]</syntaxhighlight> evaluates true, then this will pass the return of unpack<syntaxhighlight lang="lua" enclose="none">( value, 1, table.maxn(value) )</syntaxhighlight> to the named function; otherwise, the value is passed as is.[note 6]

Buffer:_in

Buffer:_in<syntaxhighlight lang="lua" enclose="none">( ... )</syntaxhighlight>
Buffer:_in<syntaxhighlight lang="lua" enclose="none">( _G, name, save, ... )</syntaxhighlight>

Passes any arguments to Module:Buffer to create a new Buffer object, sets an external reference to the parent Buffer and returns the child.[note 7]

This does not append the child to the parent. (See Buffer:_out)

Also, be aware that Buffer parent references are weak. Thus, if you were to (re-)set a local variable that is currently set to the parent, such could trigger immediate garbage collection on the parent.

Buffer:_out

Buffer:_out<syntaxhighlight lang="lua" enclose="none">( sep )</syntaxhighlight>
Buffer:_out<syntaxhighlight lang="lua" enclose="none">( ops, sep–list, { default–sep, ..., [#] = sep } )</syntaxhighlight>
Buffer:_out<syntaxhighlight lang="lua" enclose="none">( 0, sep )</syntaxhighlight>

Joins a Buffer with <syntaxhighlight lang="text" class="" id="" style="" inline="1">sep</syntaxhighlight> and appends result to its parent, which is returned. If no parent is found, this is a no-op and returns the same Buffer.

When given two or more arguments, this reads the first as <syntaxhighlight lang="text" class="" id="" style="" inline="1">ops</syntaxhighlight>—the number of :_out() operations to perform.[note 8] This applies the first sep in <syntaxhighlight lang="text" class="" id="" style="" inline="1">sep-list</syntaxhighlight> for the current Buffer, the second for its parent, the third for its grandparent, and so on.

If the last item is a table, then any nil in sep-list default to table[1]; any false mean "no-sep".[note 9] The table may be the second arg (i.e. sep-list may be omitted). If it has other keys, then table[n] would apply instead of table[1], making these synonymous:
Buffer:_out<syntaxhighlight lang="lua" enclose="none">( 4, nil, nil, nil, ' and ', {', '} )</syntaxhighlight> and Buffer:_out<syntaxhighlight lang="lua" enclose="none">( 4, {', ', [4] = ' and '} )</syntaxhighlight>.

The number <syntaxhighlight lang="lua" class="" id="" style="" inline="1">0</syntaxhighlight> is "magic" when passed as the first arg (even by itself), joining and appending to the same Buffer after it has been emptied. This is the only method by which a Buffer in raw mode may lose that status. Parent references are preserved.

Buffer:_str

Buffer:_str<syntaxhighlight lang="lua" enclose="none">( sep )</syntaxhighlight>
Buffer:_str<syntaxhighlight lang="lua" enclose="none">( ops, sep–list, { default–sep, ..., [#] = sep } )</syntaxhighlight>

Joins a Buffer with <syntaxhighlight lang="text" class="" id="" style="" inline="1">sep</syntaxhighlight> and returns the string.

This uses the same helper method as Buffer:_out to handle multiple arguments, with which, if provided, this creates a new temporary Buffer to which this appends the results of the number of generations specified by ops, with each ancestor in front of its descendants. This then performs one additional concat op using the sep at <syntaxhighlight lang="lua" class="" id="" style="" inline="1">ops + 1</syntaxhighlight> and returns the result. If a parent-less Buffer is reached before ops, then the sep that follows its op number will separate the generations.

When no valid sep is given, this returns a string identical to what would append to the next ancestor, if those arguments were passed to Buffer:_out instead and one additional :_out() op performed.

However, because this does not actually append child Buffers to their parent, the result may differ where this would insert the sep at ops + 1 and Buffer:_out would place the parent's sep between it and its child instead.

Buffer:_cc

Buffer:_cc<syntaxhighlight lang="lua" enclose="none">( clear, copy, meta )</syntaxhighlight>
Buffer:_cc<syntaxhighlight lang="lua" enclose="none">( 0, true )</syntaxhighlight>

Nils all keys of the table referenced by <syntaxhighlight lang="text" class="" id="" style="" inline="1">clear</syntaxhighlight> and unsets its metatable. If clear evaluates false, this simply purges the cache at Buffer.last_concat.

If given a table to <syntaxhighlight lang="text" class="" id="" style="" inline="1">copy</syntaxhighlight>, this will duplicate all key-value pairs of copy into clear, cloning any table value recursively via <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer:_cc(0, value)</syntaxhighlight>. This returns the Buffer unless passed the number <syntaxhighlight lang="lua" class="" id="" style="" inline="1">0</syntaxhighlight> as clear, which causes this to create a new table and return that instead. Passing <syntaxhighlight lang="lua" class="" id="" style="" inline="1">true</syntaxhighlight> as copy is equivalent to passing the Buffer itself. If copy is not a table, then it will be set as the first item in clear as long as it is not false.

While this may resemble mw.clone, there are several differences, namely that this:

  • Gives clear the same metatable as copy (or sets meta, if given) as opposed to a "clone" of the metatable.
  • Conserves Length attribute (though empty strings may replace some nil keys[note 10])
  • Rawsets values and iterates without invoking any __pairs metamethod.
  • Includes Buffer parent and raw attributes (stored externally)

To obtain the key-value pairs left as empty strings in the previous copy op in a table, simply call this again such with value such that rawequal(clear, copy) is true; call :getParent() on this table returns clear (useful after leeaving the local scope which referenced clear).

Buffer:_parent

Buffer:_parent<syntaxhighlight lang="lua" enclose="none">( sep )</syntaxhighlight>
Buffer:_parent<syntaxhighlight lang="lua" enclose="none">( ops, sep–list, { default–sep, ..., [#] = sep } )</syntaxhighlight>

To skip generations without breaking the Buffer chain, see #global functions.

Resembling the reverse of Buffer:_out, this calls Buffer:_str on the Buffer's parent with the arguments given and appends the strung ancestor(s) to the current Buffer, which is returned.

The parent is unaffected by this operation and may still be retrieved via Buffer:_out or re-appended again with this function.

Buffer:getParent

Buffer:getParent<syntaxhighlight lang="lua" enclose="none">( value )</syntaxhighlight>
Buffer:getParent<syntaxhighlight lang="lua" enclose="none">( functionName, ... )</syntaxhighlight>

Note that there is no 'getChild' method[note 7]

Returns parent Buffer, or, if none exists, creates a new Buffer and returns it as the adopted parent. As with Buffer:_in, this does not automatically append the adoptive child to the new parent.

Pass a non-false value and this performs an op on the parent object.

If passed anything other than value (including nil), this requires that value names a function available to the parent object, which this calls and forwards the additional varargs.

Pass only a table value which has no metatable and this forwards value to the parent which calls Buffer:_all<syntaxhighlight lang="lua" enclose="none">( value )</syntaxhighlight>.

Given only a string starting with <syntaxhighlight lang="text" class="" id="" style="" inline="1">_</syntaxhighlight> and naming a parent function, this calls it on the parent without arguments. Any other valid singular argument appends to the end of the parent Buffer.[note 11]

Buffer:killParent

Buffer:killParent<syntaxhighlight lang="lua" enclose="none">( ... )</syntaxhighlight>

Unsets Buffer parent reference.

If passed any args, they are forwarded to the current parent, if one exists, via Buffer:getParent as a "parting gift". In either case, returns the current Buffer.

This is not necessary for garbage collection since Buffer parent references are weak. Rather, use this when it is desirable to assign a new parent via Buffer:getParent or, for example, to prevent the inclusion of an ancestor when passing math.huge as ops for functions such as Buffer:_out (more useful when recycling Module:Buffer from another Module).

Stream mode

Buffer:stream

Buffer:stream<syntaxhighlight lang="lua" enclose="none">( ... )</syntaxhighlight>

Switches a Buffer to stream mode. While streaming, the __call metamethod will append values to the end of the Buffer instead of the usual op.

Aside from that, there is only one other function: <syntaxhighlight lang="lua" enclose="none">Stream–</syntaxhighlight>Buffer:each. Any args passed to Buffer:stream are forwarded to that function for a reason that should be evident when you finish reading this very short section.

No special action is needed to exit this mode. The normal call to string op is restored upon the use of any regular Buffer function or any operation which coerces the Buffer into a string (e.g. the .. operator).

Stream-Buffer object

<syntaxhighlight lang="lua" enclose="none">Stream-</syntaxhighlight>Buffer<syntaxhighlight lang="lua" enclose="none">'string'</syntaxhighlight>
<syntaxhighlight lang="lua" enclose="none">Stream-</syntaxhighlight>Buffer<syntaxhighlight lang="lua" enclose="none">{concat–list}</syntaxhighlight>
<syntaxhighlight lang="lua" enclose="none">Stream-</syntaxhighlight>Buffer<syntaxhighlight lang="lua" enclose="none">(var)</syntaxhighlight>

Stream-Buffer objects accept only one argument which they append if valid. That is, the op is a streamlined version of Buffer:_ sans the pos and raw args.

This also exploits the syntactic sugar of function calls to append a series of string literals (and tables) with nothing between them (or only ASCII space chars if desired).

For example, both A and B will produce identical strings:

<syntaxhighlight lang="lua">local A = require'Module:Buffer':stream'A string of text may flow''with nothing between each string' 'or perhaps only a space'

'or even tab and line-break characters''and continue to append individually''for use with a joiner' local B = require'Module:Buffer':_'A string of text may flow':_'with nothing between each string' :_ 'or perhaps only a space' :_'or even tab and line-break characters':_'and continue to append individually':_'for use with a joiner' mw.log(A==B, A:_str' ') true A string of text may flow with nothing between each string or perhaps only a space or even tab and line-break characters and continue to append individually for use with a joiner </syntaxhighlight>

Stream-Buffer:each

<syntaxhighlight lang="lua" enclose="none">Stream-</syntaxhighlight>Buffer:each<syntaxhighlight lang="lua" enclose="none">( ... )</syntaxhighlight>

Appends an undetermined number of valid values to the Buffer object.[note 12]

If the above line gives you Déjà vu, that is because it is drawn from mw.html:wikitext. However, unlike mw.html:wikitext, this does not stop at the first nil value.[note 13]

HTML library extension

Upon the first call to Buffer:_inHTML, Module:Buffer clones the mw.html object metatable, adding Module:Buffer's __eq and __concat metamethods along with a few additional functions.

Objects with this modified metatable are referred to as Buffer-HTML objects. Yet, though dressed in bells and whistles, they are only named with Buffer as an adverb since they lack most Buffer object functions.

In contrast, the Element-Buffer (returned by the function call on a Buffer-HTML object) is a true Buffer object with specialized "tricks" allowing complex structures to be built via both mw.html and Buffer object methods as well as through a builder that perhaps marries the best of both worlds.

Buffer functions for HTML

Buffer:_inHTML

Buffer:_inHTML<syntaxhighlight lang="lua" enclose="none">( tagName, args )</syntaxhighlight>
Buffer:_inHTML<syntaxhighlight lang="lua" enclose="none">{ args–list }</syntaxhighlight>

Accepts the same parameters as mw.html.create to create and return a modified mw.html object. As with Buffer:_in, this does not append the child object to the parent Buffer and instead sets a Buffer-style parent reference.

An exception to the above is when chaining this to an Element-Buffer and such produces a selfClosing tag; when both conditions are met, this appends the tag and returns to the same Buffer.[note 14]

Unlike mw.html.create, if <syntaxhighlight lang="text" class="" id="" style="" inline="1">args</syntaxhighlight> has keys other than args.parent and args.selfClosing, it will pass for further processing through Element-BufferBuffer:_add (a cousin of Buffer:_all that handles mw.html functions). Moreover, if passed a table where mw.html.create expects tagName, this treats it as args instead.

Finally, this does not automatically set the mw.html.parent reference, making this an alternative to mw.html:tag

Buffer:getHTML

Buffer:getHTML<syntaxhighlight lang="lua" enclose="none">( value )</syntaxhighlight>
Buffer:getHTML<syntaxhighlight lang="lua" enclose="none">( functionName, ... )</syntaxhighlight>

Available only after Buffer:_inHTML is used the first time.

Accepts the same arguments as Buffer:getParent, however this instead return the last Buffer-HTML object ("lastHTML") created, or, if available, the lastHTML passed to any of the following functions:

Buffer:_html

Buffer:_html<syntaxhighlight lang="lua" enclose="none">( at, raw )</syntaxhighlight>
Buffer:_html<syntaxhighlight lang="lua" enclose="none">( raw )</syntaxhighlight>

Available only after Buffer:_inHTML is used the first time.

This (re-)appends the last Buffer-HTML object to the current Buffer object. The raw and pos args are generally the same as those in Buffer:_.

When called with no arguments on an Element-Buffer, this appends lastHTML without string coercion. Be warned however that if the Element-Buffer belongs to lastHTML or one of its tags, such will cause an infinite loop, which can be avoided by passing an explicit nil to append lastHTML as a string.[note 15]

HTML object functions

Buffer-HTML objects may be used like any mw.html object. (In fact, merely replacing <syntaxhighlight lang="text" class="" id="" style="" inline="1">mw.html.create</syntaxhighlight> with <syntaxhighlight lang="text" class="" id="" style="" inline="1">require'Module:Buffer':_inHTML</syntaxhighlight> in an existing Module should produce the same output.)

Most mw.html functions are unchanged, except :tag, :done, and :allDone are embedded in a wrapper function that checks whether they return a normal mw.html object. If so, switches the metatable to convert it to a Buffer-HTML object and sets a parent reference. [note 16]

As a side bonus, the <syntaxhighlight lang="text" class="" id="" style="" inline="1">..</syntaxhighlight> may be used on Buffer-mw.html objects directly (no tostring needed).

Buffer-HTML object

Buffer-HTML<syntaxhighlight lang="lua" enclose="none">'string'</syntaxhighlight>
Buffer-HTML<syntaxhighlight lang="lua" enclose="none">{ args–list }</syntaxhighlight>

Call this object as a function to return its <syntaxhighlight lang="lua" class="" id="" style="" inline="1">.nodes</syntaxhighlight> index[note 17], which this converts to an Element-Buffer object, granting it the same metatable as regular Module:Buffer objects (as well as several additional "tricks") and assigning the Buffer-HTML as its parent Buffer.[note 18]

This takes one argument which is forwarded to its Element-Buffer. Tables pass to the specialized HTML builder <syntaxhighlight lang="lua" enclose="none">Element-</syntaxhighlight>Buffer:_add. All other #valid values are appended to its Element-Buffer via Buffer:_.

Buffer-HTML:getParent

Buffer-HTML:killParent

Buffer-HTML:_out

Buffer-HTML:_str

Buffer-HTML:_parent

You cannot chain call regular Buffer functions on a Buffer-HTML object; however, since mw.html functions cannot read Buffer-style parent references, modified versions of methods that return the parent Buffer are available to Buffer-HTML without having to call into the Element-Buffer. For convenience, mw.html:allDone is called automatically prior to the op, though after the lastHTML reference has been set for Buffer:getHTML.[note 19]

0 if passed <syntaxhighlight lang="lua" class="" id="" style="" inline="1">0</syntaxhighlight> as the first argument, these do not redirect the self-action via :allDone(), however, these always return a Buffer-HTML object (think Element-Buffer:done(0)). For :_out only, the "magic" number zero permanently consolidates Buffer-HTML.nodes (whether or not converted) just like :_out(0) on a normal Buffer except it would not unset raw mode on an Element-Buffer.

$ When passed a valid sep for the first op, these temporarily[0] switch the Element-Buffer (or unconverted .nodes) with a table containing only the concatenated string before stringing the Buffer-HTML in the first op. As with the non-HTML versions, only :_out appends the string to the parent Buffer.

^ This takes arguments for Buffer:_str and calls it on the parent Buffer of the HTML tree, returning and appending the result to the same Buffer-HTML object. In other words, the "auto-allDone" doesn't really apply here, or at least not in the same sense as with the other functions. (As a reminder, Buffer:_inHTML does not append to the parent Buffer those Buffer-HTML objects which it returns.)

In addition to the above, global functions may be available to Buffer-HTML if enabled; these functions are the same for all Module:Buffer objects—i.e. the self action is never redirected.

Element-Buffer functions

Element-Buffer object

<syntaxhighlight lang="lua" enclose="none">Element-</syntaxhighlight>Buffer<syntaxhighlight lang="lua" enclose="none">( sep, i , j )</syntaxhighlight>

Sharing the same metatable as with regular Buffer objects, Element-Buffers concatenate the same way when called to produce a string analogous to the JavaScript DOM "innerHTML" property. In other words, when strung, it is generally the contents of the Buffer-HTML object without the "outerHTML" or tag.

There are exceptions to this "innerHTML" behavior. For instance, as appended to another object via mw.html:node, an Element-Buffer and its Buffer-HTML are interchangeable (though appending the former via Buffer:_ only includes the inner result).

Also, using the concatenation operator <syntaxhighlight lang="lua" class="" id="" style="" inline="1">..</syntaxhighlight> on an Element-Buffer includes its tag in a manner depending on if it is selfClosing:

  • For most tags, the conjoined string is placed inside the tag, e.g. <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer:_inHTML'p' 'inner text' .. 1</syntaxhighlight> returns <syntaxhighlight lang="lua" class="" id="" style="" inline="1">'

    inner text1

    '</syntaxhighlight>.
  • For selfClosers, the <syntaxhighlight lang="lua" class="" id="" style="" inline="1">..</syntaxhighlight> op redirects to its Buffer-HTML, e.g. insert <syntaxhighlight lang="lua" class="" id="" style="" inline="1">:_add{selfClosing=true}</syntaxhighlight> in the above example before <syntaxhighlight lang="lua" class="" id="" style="" inline="1">.. 1</syntaxhighlight> to produce <syntaxhighlight lang="lua" class="" id="" style="" inline="1">'

    1'</syntaxhighlight>.

Further information: § Modified .. operator

You may use most Buffer object functions normally, however if there is a Buffer-HTML version, it instead behaves as though chained on the outer HTML object.[note 20] You may also chain any mw.html object function. Unless otherwise indicated, such returns a wrapper method that merely redirects the self-action to the outside Buffer-HTML.[note 21]

As a final note, Element-Buffers are in permanent raw mode since it is expected that some mw.html method (e.g. :tag and :node) may or will append non-string elements.

Element-Buffer:done

<syntaxhighlight lang="lua" enclose="none">Element-</syntaxhighlight>Buffer<syntaxhighlight lang="lua" enclose="none">( ops )</syntaxhighlight>

When passed nothing, this should behave just like mw.html:done as called the "outer" HTML object—returning Buffer-HTML.parent, if available, or Buffer-HTML if not.

However, this has been re-designed to accept <syntaxhighlight lang="text" class="" id="" style="" inline="1">ops</syntaxhighlight>, the number of :done() operations to perform. Thus, <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:done(4)</syntaxhighlight> is equivalent to <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer–HTML:done():done():done():done()</syntaxhighlight>.

Pass <syntaxhighlight lang="lua" class="" id="" style="" inline="1">0</syntaxhighlight> (zero) as dones to return to the Element-Buffer's direct HTML container.

Finally, keep in mind that Buffer-HTML objects use the original mw.html:done (albeit in a light wrapper).

Element-Buffer:tag

<syntaxhighlight lang="lua" enclose="none">Element-</syntaxhighlight>Buffer:tag<syntaxhighlight lang="lua" enclose="none">( tagName, args )</syntaxhighlight>
<syntaxhighlight lang="lua" enclose="none">Element-</syntaxhighlight>Buffer:tag<syntaxhighlight lang="lua" enclose="none">{ args–list }</syntaxhighlight>

This uses the same helper method as Buffer:_inHTML to handle arguments and produce new Buffer-HTML objects, selectively passing args to Buffer:_add when it contains keys not used by mw.html.create.

As may be expected, this differs from Buffer:_inHTML in that this actually appends the tag and will set a mw.html-style parent reference. This also lacks the other function's "auto-done" feature for selfClosing tags.

As with the other Element-Buffer remake of an mw.html method, the features described here do not apply to the version used by Buffer-HTML objects.

Element-Buffer:_add

<syntaxhighlight lang="lua" enclose="none">Element-</syntaxhighlight>Buffer:_add<syntaxhighlight lang="lua" enclose="none">( args )</syntaxhighlight>
<syntaxhighlight lang="lua" enclose="none">Element-</syntaxhighlight>Buffer:_add<syntaxhighlight lang="lua" enclose="none">{ wikitext–list, { args–list }, ..., arg = value, functionName = args }</syntaxhighlight>

Takes a table as its only argument. This then thoroughly iterates all number keys from lowest to highest using this module's custom __pairs method. Most values append as wikitext if valid. If a table is indexed at a number key, this recursively iterates the table before moving on to the next key.

After processing all number key-value pairs, this then iterates the other (non-number) keys. For those naming a core Buffer object function, this selectively unpacks <syntaxhighlight lang="text" class="" id="" style="" inline="1">args</syntaxhighlight> in a manner described at Buffer:_all when that function is passed the nanKey parameter (excepting that this does not read numbers as pos, i.e. treats them the same way as strings).

This also accepts keys naming HTML and global functions as well as mw.html arguments. Thus, <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ tag = 'br', 'text'} </syntaxhighlight> appends a BR tag after the text and <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ {tag = 'br' }, 'text'} </syntaxhighlight> appends the BR before the text. Note however that how this handles args for such keys depends on the particular function or argument named:

args.argName

<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ arg = value }</syntaxhighlight>
The effect of passing args with keys such as args.selfClosing and args.parent is the same as though args were passed to mw.html.create. This also takes one additional arg, i.e. args.tagName, which value replaces the original tagName of the HTML object (or, if false, removes the tag).

Note that these are the only keys for which a boolean arg would result in an op. (For Buffer object functions that do not no-op when passed only a boolean, place the boolean in an args table for unpacking.)

args.cssName

<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ cssName = cssValue }</syntaxhighlight>
A non-number key and value pair may default as the cssName and cssValue parameters for mw.html:css when the key matches none of the three argName keys nor the name of any available function for Buffer and mw.html objects.

This sends non-boolean cssValue though tostring prior to forwarding it to mw.html:css. Because this is the default, any typoed key goes to mw.html:css as cssName. Names of functions not yet loaded also end up there.

For convenience, any _ character in the key string is automatically substituted with the - character; thus <syntaxhighlight lang="lua" class="" id="" style="" inline="1">border_bottom_style =</syntaxhighlight> is equivalent to <syntaxhighlight lang="lua" class="" id="" style="" inline="1">['border-bottom-style'] =</syntaxhighlight>.

The form <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element-Buffer:_add{ css = { cssName = cssValue } }</syntaxhighlight> also works (or to clear a previously set value; see example at args.htmlFunction for more details).

args.tag

<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ tag = tagName }</syntaxhighlight>
<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ tag = { tagName, args–list } }</syntaxhighlight>
Set the key args.tag to a string and this calls mw.html.create with it as the tagName argument. This then raw inserts the returned mw.html object ("tag"), emulating the effect of mw.html:tag minus parent references, which are unnecessary.

Pair the args.tag key with a table value and this calls mw.html.create with <syntaxhighlight lang="lua" class="" id="" style="" inline="1">table[1]</syntaxhighlight> as tagName (or nil if #invalid), appending it as described above for string values, but also pointing tag.parent to the Element-Buffer's parent as well as temporarily setting the tag as the parent Buffer of tag.nodes. This then treats tag.nodes as a pseudo-Element-Buffer, recursing tag.nodes as "self" and the table as args, though only iterating keys not equal to <syntaxhighlight lang="lua" class="" id="" style="" inline="1">1</syntaxhighlight> (or less).[*]

Note this appends normal mw.html objects. That said, most Buffer functions named in args-list should still work as though the tag and tag.nodes were Buffer objects.[note 22]

Upon completing a recursive iteration for args.tag, this checks if the tag is selfClosing, in which case, this sets tag.nodes to nil. Likewise, if its tagName property evaluates false, this nils tag.styles and tag.attributes. Such presumes those properties will not be modified afterwards, so use mw.html:tag outside of Element-Buffer:_add if such is not the case.

args.done

<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ done = wikitext }</syntaxhighlight>
<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ done = { ops, args–list } }</syntaxhighlight>
Similar to args.tag, this treats the first index of the table as the ops argument of <syntaxhighlight lang="lua" enclose="none">Element-</syntaxhighlight>Buffer:done. After calling that function, this then iterates all subsequent keys in a recursive call on the Element-Buffer of the Buffer-HTML object returned.

args.allDone

<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ allDone = wikitext }</syntaxhighlight>
<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ allDone = { args–list } }</syntaxhighlight>
Similar to the previous two, except that the first index is not used as an argument; thus, the entire table is iterated.

args.globalFunction

<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ globalFunction = name }</syntaxhighlight>
<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ globalFunction = { name, save, args–list } }</syntaxhighlight>
<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ _B = { var, args–list } }</syntaxhighlight>
If the global functions have been loaded and a key matches one, this calls the function with the first two arguments unpacked from the paired args-list table. This then recursively iterates the list, excluding keys less than or equal to <syntaxhighlight lang="lua" class="" id="" style="" inline="1">2</syntaxhighlight>, with whatever object is returned as self. However, if the returned object has a metatable and object.nodes exists, the self will be object.nodes instead.

Because Buffer:_B takes only one argument, args._B only unpacks the first index and starts the iteration after that key.

If neither of the first two keys evaluate true, this assumes the paired value is a string for use as the name argument for the function matching its key.[note 23] In that case, the current call stack's self (an Element-Buffer or tag.nodes if this was called indirectly) is self' for the global function.

args.htmlFunction

<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ htmlFunction = object }</syntaxhighlight>
<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ htmlFunction = { arg-list, name = value } }</syntaxhighlight>
If args.key matches an mw.html object function that does not have its own args section, this checks if the associated object is table. If not a table, or if object.nodes evaluates true, this calls the mw.html function with the object as the only argument.

For table objects without an object.nodes, this iterates the table (non-recursively), repeatedly calling the named mw.html function with one or two arguments depending on key's type in each loop. Non-number key-value pairs are both passed as arguments. For numeric indices, only the value is passed. Boolean values are a no-op.

Unlike with most implementions of Module:Buffer's __pairs, this first loops through non-number keys, followed by number keys (still ordered from lowest to highest). Thus, something like <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_add{ attr = { 'width', width = 20 } }</syntaxhighlight> is equivalent to <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:attr( 'width', 20 ):attr( 'width' )()</syntaxhighlight>, setting then unsetting the width attribute and returning the Element-Buffer for a net no-op (though the practical purpose of such is a mystery for this developer).

For args.css only, this auto-replaces underscores with hypens for string keys—i.e., you may save four keystrokes/pair by typing css_property = instead of ["css-property"] =. This does not apply to strings indexed at number keys.



{{note label|skip1|†|| Unlike with tables passed directly, recursive iterations for functions marked with start at the smallest number greater than <syntaxhighlight lang="lua" class="" id="" style="" inline="1">1</syntaxhighlight> instead of negative infinity.

 The iteration may start after <syntaxhighlight lang="lua" class="" id="" style="" inline="1">2</syntaxhighlight> for some global functions.

Loadable convenience extensions

The methods here are loaded on demand or depend on subroutines which need initialization.

These methods can greatly simplify the structure of the modules which employ them by doing, in a fluent manner, many tasks which may otherwise force an awkward interruption in Buffer call chains.

Global functions

Methods such as mw.html:done and Buffer:getParent traverse a node tree in only one direction. While fine for returning to an ancestor, they do not provide navigation to a non-ancestor (often necessary for templates with co-dependent parameters). Yet, repeated breaks in call chains to set local variables for several nodes of the same branch can look choppy if not confusing for nodes many generations removed from its declaration statement.[note 24]

Templates with several conditionally-appended nodes with similar, but not identical, parts may present another conundrum for coders who must decide between having awkward call chain interruptions to store potentially repeated components as local variables or constructing a somewhat redundant module that is more susceptible to maintenance errors by future editors who may patch one code segment but miss the sibling buried within a convoluted nesting of logical operators.

This module's global functions and added syntactic sugar for the _G object were formulated to simplify such node trees with multi-conditional or repeating structures by providing concise in-chain variable declaration. The extension is enabled by passing your global table to the module—either in the initial call to require'Module:Buffer' (more instructions in that section) or to Buffer:_in which forwards arguments to Module:Buffer.[note 25]

Buffer:_G

Buffer:_G<syntaxhighlight lang="lua" enclose="none">( name, save )</syntaxhighlight>

Not to be confused with the § _G object, which chain call looks the same but may behave differently..

Pass name and save to assign the object passed as save to a global variable via rawset<syntaxhighlight lang="lua" enclose="none">( _G, name, save )</syntaxhighlight>.[note 26]

Pass only name and this substitutes self for save to assign the Buffer object to _G[name] instead. Give an explicit nil as save to unset a global. This returns the Buffer object as well as any argument given after name.

This is a no-op when name is nil or a boolean, or, when save (eventually) evaluates true and rawequal<syntaxhighlight lang="lua" enclose="none">( save, rawget(new_G, name) )</syntaxhighlight> also returns true.

If the named global already exists, this "backs up" the old value by moving it to the meta __index of the global table, setting a new metatable if none exists.[note 27] Retrieving the old value requires unsetting the new one via Buffer:_R (more details in that section). If overwritten a third time, the first value is discarded and the second takes its place in the back up.

If a metaglobal variable exists but the global is nil, this sets the global without unsetting the metaglobal (i.e. does not back up a nil global). An exception is when this is given an explicit nil as save and only the metaglobal exists; thus, passing nil twice for the same name, unsets the key in both the global table and its metaindex.

Buffer:_R

Lua error: Internal error: The interpreter has terminated with signal "24".

This Lua error: Internal error: The interpreter has terminated with signal "24". with the global table as the first argument and name and save as the second and third, respectively, returning the Buffer object for call chaining.[example 1] This is a no-op if name is nil or a boolean.

Lua error: Internal error: The interpreter has terminated with signal "24". Lua error: Internal error: The interpreter has terminated with signal "24". Note that Buffer methods use a local variable new_G as a proxy for the global table _G; though not a global index, the string <syntaxhighlight lang="lua" class="" id="" style="" inline="1">'new_G'</syntaxhighlight> is a "magic word" that changes the destination for future save for this and Buffer:_G.

Pass a table as var (same place as save) to set as the new new_G. Any table such that <syntaxhighlight lang="lua" class="" id="" style="" inline="1">var._G == _G</syntaxhighlight> is treated as a (former) new_G object. This Lua error: Internal error: The interpreter has terminated with signal "24". of former proxies and Lua error: Internal error: The interpreter has terminated with signal "24". with the Lua error: Internal error: The interpreter has terminated with signal "24". __call method on non-new_G tables. Then, this, if third parameter metaindex equals:

  • nil — backs up the current proxy as the metaindex of the next (though this no-ops if var equals new_G to avoid cyclical indexing).
  • false — leaves the metaindex intact (replacing the current proxy without back-up)
  • true — unsets the metaindex of the next proxy
  • any other value — sets that value as the metaindex of the next proxy. (Note new_G._G is not set until it is returned by Lua error: Internal error: The interpreter has terminated with signal "24".)

To omit or to pass nil/false as var has the same effect as Lua error: Internal error: The interpreter has terminated with signal "24".. Pass true instead and this treats it as though passed as metaindex, creating a new proxy without backing up the incumbent.

Buffer:_2

Lua error: Internal error: The interpreter has terminated with signal "24".

This returns the value indexed at key name in the global table. If it does not exist, this forwards both arguments to Lua error: Internal error: The interpreter has terminated with signal "24". and returns the saved value (which may be itself).

In other words, Lua error: Internal error: The interpreter has terminated with signal "24". is roughly equivalent to <syntaxhighlight lang="lua" class="" id="" style="" inline="1">_G[name] = _G[name] or save or save==nil and Buffer</syntaxhighlight>.

The string <syntaxhighlight lang="lua" class="" id="" style="" inline="1">'new_G'</syntaxhighlight> will return the Module:Buffer local variable new_G, used as a proxy for the global variable _G. Given more than one argument, this forwards arguments to Lua error: Internal error: The interpreter has terminated with signal "24". to assign another proxy global before returning the (newly-deposed) proxy. This then sets new_G._G to the original _G object for call chaining. (See § chain call in _G object).

Buffer:_B

Lua error: Internal error: The interpreter has terminated with signal "24".

Takes only one argument and returns that argument.

Assuming the only X declared is Lua error: Internal error: The interpreter has terminated with signal "24". and new_G equals _G, then Lua error: Internal error: The interpreter has terminated with signal "24". and Lua error: Internal error: The interpreter has terminated with signal "24". are equivalent.[note 28]

When passed a variable that does not exist, this returns the Buffer nil object:

Lua error: Internal error: The interpreter has terminated with signal "24".

Buffer-nil object

Lua error: Internal error: The interpreter has terminated with signal "24".
Lua error: Internal error: The interpreter has terminated with signal "24".

The Buffer-nil object is unique. Calling this as a function returns nothing (in contrast, calling an empty Buffer object returns an empty string). This does however have the Module:Buffer __concat metamethod, which treats this the same way as any invalid object (i.e. ignores it).

Appending this via Lua error: Internal error: The interpreter has terminated with signal "24". or Lua error: Internal error: The interpreter has terminated with signal "24". has the same effect as appending nil. Passing this to Lua error: Internal error: The interpreter has terminated with signal "24". returns nil instead of the string 'nil'.

The only real Buffer method in its meta __index is Lua error: Internal error: The interpreter has terminated with signal "24"., however, any non-numerical key string retrieves a function that only returns the Buffer nil object for call chaining. In a sense, you can think of <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer:_B(var):...</syntaxhighlight> as an <syntaxhighlight lang="lua" class="" id="" style="" inline="1">if var~=nil then var:...</syntaxhighlight> block around the following chain that ends in the next :_B().

If Lua error: Internal error: The interpreter has terminated with signal "24"., the clone will be a normal Buffer object.

Lua error: Internal error: The interpreter has terminated with signal "24".

_G object

The first _G variable passed to this module is given a __call metamethod that self-Lua error: Internal error: The interpreter has terminated with signal "24".s and returns in a manner that depends on whether it was called directly or from a chain.[example 2] This module conserves any pre-existing metatable and alters no metamethod other than __call.

direct call

_G( k, v )
_G'string'

When called, the _G object self-sets any string passed as k with whatever is passed as v. This returns v, or nil if omitted (unlike with rawset, an explicit nil is not necessary to unset a variable with direct calls).

Note that k must be a string to declare or unset a global in this op. Tables passed as the first argument are treated as though this were executed via a call chain (discussed shortly). Passing k which is not one of those two types will throw an error.

chain call

chained-object:_G( k, v )
chained-object:_G'string'

Lua error: Internal error: The interpreter has terminated with signal "24".

When used in a call chain, this rawsets the key-value pair in the chained object and returns that object. The _G object may chain itself when returning _G is desired for another op instead of v.

In contrast to the direct op, the in-chain op will index non-string k values. Moreover, this only unsets object[k] when passed an explicitly nil v.

If v is omitted in-chain, this uses the chained object as the missing argument; thus, (chained) object:_G'string' has identical effect and return to _G('string', object).

The same __call method is given to new_G objects created by Buffer:_R, however the direct call only works if its metaindex is the _G object. Any table such that table._G points to the _G object may chain save to itself regardless of metaindex.

Though the behavior of the chain op when v is omitted may be a dead ringer to that of Buffer:_G when save is omitted and new_G is the chained object, mind that the Buffer object function sets keys in new_G variable rather than the chained (Buffer) object; in other words, this is unaffected by Buffer:_R reassigning new_G to another table. Also, this does not have the back up behavior of Buffer:_G.

Lua error: Internal error: The interpreter has terminated with signal "24".

Buffer-variable object

Buffer:_var

Lua error: Internal error: The interpreter has terminated with signal "24".

Raw appends a Buffer-variable object, which may appear as a different value each time the object (or its container) is converted to a string.[example 3]

Initialize a Buffer-variable object by passing as var a:

  • number - which, when strung the first time, appears as that number and reappears as var + change the next time it is strung.
  • string - that transforms into the next ASCII character via Lua error: Internal error: The interpreter has terminated with signal "24"..
  • table - to return the first (non-nil) item, then the second, and so on as determined by Lua error: Internal error: The interpreter has terminated with signal "24"., looping back to the first item after reaching the last. (Note the change argument does not apply to table-based Buffer-variables.)
  • custom function - to be set as the _build and __tostring method of a variable-object, though instructions for coding such functions are beyond the scope of this manual.

Re-append the same variable object by passing <syntaxhighlight lang="lua" class="" id="" style="" inline="1">true</syntaxhighlight> as the only argument. For non-table-based variables, you may specify change to append a sister object which transforms the value at the rate specified. Changes are cumulative. Thus, if the original is re-strung after a sister, its value will differ from that of its last appearance by the sum of the original and sister rates and vice versa.

Apply a change without appending a new variable object to the Buffer by passing <syntaxhighlight lang="lua" class="" id="" style="" inline="1">false</syntaxhighlight>. The shift is effective immediately and may affect previously appended variable objects not yet finalized. Pass only false (i.e., omit change) to produce the same effect as stringing the original once. Note that the false-change is the only change table-based Buffer variables will honor.[note 29]

Pass nothing to append a version which simply repeats the result of the last stringing. While generally identical in effect to the object generated by :_var(true, 0), the Buffer-variable will return nothing if strung before any of its sisters.

If passed an explicit nil as the first argument, this is no-op. If passed a boolean before any Buffer-variable has been initialized, this is also a no-op. Note that any op disables future caching at Lua error: Internal error: The interpreter has terminated with signal "24". for all Buffer objects in your module (and in any module which may require it).

Lua error: Internal error: The interpreter has terminated with signal "24".

String, mw.ustring, and mw.text libraries

Basic usage

<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer:functionName( ... )</syntaxhighlight>

You may directly chain any function from the following libraries on Buffer objects:

  • Lua error: Internal error: The interpreter has terminated with signal "24".
  • Lua error: Internal error: The interpreter has terminated with signal "24".
  • Lua error: Internal error: The interpreter has terminated with signal "24".

Functions from these libraries added to the Module:Buffer metatable on-demand and placed within a wrapper method that strings the Buffer object for the first argument and then forwards the remaining arguments.

Thus, the following are equivalent: <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer:nowiki( ... )</syntaxhighlight> and Lua error: Internal error: The interpreter has terminated with signal "24".

If a name exists in both the string and mw.ustring libraries, the string version takes precedence. You may prefix the letter u on any mw.ustring function—e.g. Buffer:ulen returns the number of unicode characters and Buffer:len returns the number of bytes.

Buffer:gsub and Buffer:ugsub have a slightly different wrapper which substitutes the repl argument of Lua error: Internal error: The interpreter has terminated with signal "24". and Lua error: Internal error: The interpreter has terminated with signal "24". when it evaluates false or is omitted with an empty string (otherwise the originals would throw an error). This saves a few keystrokes when removing characters via <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer:gsub'[pattern]'</syntaxhighlight> as opposed to <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer:gsub( '[pattern]', )</syntaxhighlight>. All other arguments are handled the same as with the other on-demand methods.

Library functions which take a non-string as the first argument are not supported.

Empty Buffer interface

Lua error: Internal error: The interpreter has terminated with signal "24".

To obtain the first return value as a Buffer object (as opposed to whatever type the original normally returns), simply chain the imported method immediately after creating the new Buffer via Buffer:_in. Only empty Buffer objects which have a parent object will append the result of their parent in this manner.

This syntactic sugar allows two things:

  • For appending additional objects after the op via Buffer object methods.
  • For chaining multiple Lua error: Internal error: The interpreter has terminated with signal "24". methods not chainable to strings—e.g., this: <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer:_in():uformat( ... ):_in():toNFD():encode'[<>#]':match'^(.-)==='</syntaxhighlight>
vs. the following which has the same order of operations albeit harder to see: <syntaxhighlight lang="lua" class="" id="" style="" inline="1">mw.text.encode( mw.ustring.toNFD( Buffer:uformat( ... ) ), '[<>#]' ):match'^(.-)==='</syntaxhighlight>
Special case: Element-Buffer

<syntaxhighlight lang="lua" class="" id="" style="" inline="1">empty–Element–Buffer:functionName( ... )</syntaxhighlight>
<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element–Buffer:_in():functionName( ... )</syntaxhighlight>

The 'empty' behavior is different when chained to empty Element-Buffer or an empty child Buffer of an Element-Buffer.

Library methods chained to an empty Buffer which parent is an Element-Buffer object will instead string the grandparent Buffer-HTML object for use as the first argument before appending the result to the new Buffer. This interface is provided because Buffer-HTML objects, which are not true Buffer objects, are unable to load these functions, making this the only chainable option for Scribunto methods that includes the outer tag of non-empty Element-Buffers.

Chained on an empty Element-Buffer, these methods will string the Buffer object which created its HTML tree via Lua error: Internal error: The interpreter has terminated with signal "24".[note 30] and append the result to the Element-Buffer.[example 4]

Modified <syntaxhighlight lang="text" class="" id="" style="" inline="1">..</syntaxhighlight> operator

All "true" Buffer objects—e.g., the regular, stream, and element varieties—share the same Lua error: Internal error: The interpreter has terminated with signal "24".. Some Buffer-like classes, namely Lua error: Internal error: The interpreter has terminated with signal "24".s and the Lua error: Internal error: The interpreter has terminated with signal "24"., also have this same metamethod.

The extended Lua error: Internal error: The interpreter has terminated with signal "24". operator does not append to Buffer objects. In other words, Buffers generally remain the same as before the op excepting those effects that apply whenever Buffers are strung (See Lua error: Internal error: The interpreter has terminated with signal "24"., Lua error: Internal error: The interpreter has terminated with signal "24"., and Lua error: Internal error: The interpreter has terminated with signal "24".).

with non-tables

<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer .. value</syntaxhighlight>
<syntaxhighlight lang="lua" class="" id="" style="" inline="1">value .. Buffer</syntaxhighlight>

Any non-table value may be joined a Buffer object with the concatenation operator <syntaxhighlight lang="lua" class="" id="" style="" inline="1">..</syntaxhighlight> without error.

With the exception of Element-Buffers (which are a special case), the op passes each object, ordered left-to-right, to Lua error: Internal error: The interpreter has terminated with signal "24". which inserts validated items in a new table, which this returns through Lua error: Internal error: The interpreter has terminated with signal "24"..

Concatenating an invalid value and a Buffer has generally the same effect as Lua error: Internal error: The interpreter has terminated with signal "24". unless such involves:

  • the Buffer-nil object — which produces an empty string (instead of nil)
  • Element-Buffer objects — which returns the string of the parent Buffer-HTMLLua error: Internal error: The interpreter has terminated with signal "24".

with tables

<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer .. table</syntaxhighlight>
<syntaxhighlight lang="lua" class="" id="" style="" inline="1">table .. Buffer</syntaxhighlight>

The same general operation applies for tables as with non-tables—i.e., validated values are inserted left-to-right into a new table to be joined by table.concat. In fact, tables which have a metatable (including Buffer objects which are not an Element-Buffer) are forwarded to Buffer:_ and processed the same way as non-tables.

Given a table for which Lua error: Internal error: The interpreter has terminated with signal "24". returns nil or false, this instead forwards the table to Lua error: Internal error: The interpreter has terminated with signal "24"., which iterates every value indexed at a number key in sequential order, inserting those which are valid in the new table.

As a reminder, Buffer:_ validates tables with metatables that lack a __tostring method through table.concat, which throws an error on sequences containing one or more value that is neither a string nor a number. Such accounts for nearly all cases of breaking errors involving this op.

Note that the valKey parameter of Buffer:_all is not triggered.

for Element-Buffers

<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element-Buffer .. value</syntaxhighlight>
<syntaxhighlight lang="lua" class="" id="" style="" inline="1">value .. Element-Buffer</syntaxhighlight>
<syntaxhighlight lang="lua" class="" id="" style="" inline="1">Element-Buffer .. Element-Buffer</syntaxhighlight>

To recap and expand upon § Element-Buffer-object, the behavior of this op depends on whether its parent Buffer-HTML is Lua error: Internal error: The interpreter has terminated with signal "24". or if the other value is also an Element-Buffer. Also, the final result always includes the outer HTML object (i.e., the tag) in some manner.

For Element-Buffers of "open" tags, this op creates a table with a metaindex that references the parent of the Element-Buffer. The table is then effectively a "mirror" of the parent Buffer-HTML object except that it contains an empty table at table.nodes— the index of the Element-Buffer within its parent. This then populates the mirror's inner table with the string of the Element-Buffer and the other value, validated left-to-right, in a manner not unlike what this does with the temporary table it creates when concatenating non-element Buffers to another value. This then returns the mirror table through the __tostring metamethod of the mw.html library, yielding a string which resembles that of the parent tag but with value inserted in front of or behind the original inner text depending on whether value was to the left or right of the .. operator, respectively.

When the selfClosing property of the parent evaluates true, this operates on the parent instead of the Element-Buffer—i.e., the resulting string will have value on the outside as opposed to within the tag (placing it inside would be pointless since selfClosing tags do not show inner contents).

If both operated objects are Element-Buffers, this mirrors the parent of the first. The inner table of the mirror is then populated by inserting the string of the first Element-Buffer followed by the string the parent Buffer-HMTL of the second. The resulting string would be as though the parent of the second were the last node of the first parent. Note that this Element-to-Element rule does not apply when the first Buffer belongs to a selfClosing tag (in which case, this behaves as though the selfClosing parent were to the left of the operator, returning a string with the selfClosing tag inside the tag of the second Element-Buffer in front the latter's inner contents.)

Finally, this combines an Element-Buffer and a table value which has no metatable by passing the table as args for Lua error: Internal error: The interpreter has terminated with signal "24". with the mirror of the Element-Buffer as the "self". This avoids permanently changing the parent Buffer-HTML by setting a new table at table.attributes or table.styles in the mirror the first time methods such as Lua error: Internal error: The interpreter has terminated with signal "24"., Lua error: Internal error: The interpreter has terminated with signal "24"., Lua error: Internal error: The interpreter has terminated with signal "24"., etc. attempt to access those tables, copying the original's via the recursive form of Lua error: Internal error: The interpreter has terminated with signal "24".. Note however that permanent changes may be made to other objects whenever methods such as via Lua error: Internal error: The interpreter has terminated with signal "24". or Lua error: Internal error: The interpreter has terminated with signal "24". are keyed to navigate beyond the mirror or "sandbox".

Lua error: Internal error: The interpreter has terminated with signal "24".

require'Module:Buffer'.__pairs

<syntaxhighlight lang="lua" class="" id="" style="" inline="1">require'Module:Buffer'.__pairs( table, flag, ext )</syntaxhighlight>

Returns two values: an iterator function and the table. This is intended for use in the Lua error: Internal error: The interpreter has terminated with signal "24". for.

One distinctive feature of this pairs method is that it splits keys into two groups: Lua error: Internal error: The interpreter has terminated with signal "24".s and non-numbers. This indexes each group of keys in its own "map" object, traversed by its own iterator function—i.e, iterating both sets of keys requires two separate for loops. Numeric keys are served in an orderly fashion as with Lua error: Internal error: The interpreter has terminated with signal "24". except that those which are negative, non-consecutive, and non-integer may be included. Moreover, this can find some keys paired with explicitly nil values.[example 5]

The flag argument selects the iterator method returned for that loop. When flag is an explicit nil or omitted, this returns an iterator for number keys. If given any non-nil flag (i.e., false or any value that evaluates true), this returns a method for looping non-numeric keys. Because both sets are mapped at the same time, you may avoid a redundant mapping op in a subsequent loop by passing an explicit nil or false as flag—i.e., omitting flag or passing true indicate that re-mapping is desired.

This automatically selects certain tables for "mapless" iteration. Typically, mapless differs from mapped only in that it uses fewer server resources, though, as explained in the next section on mapping, it may "miss" keys in some cases.

Mapping behavior may be modified or extended by ext. To disable mapless iteration for the table, you may pass false as ext. If not nil or false, ext must be a pairs method that takes the table as its only argument and returns a function that may iterate its keys for mapping purposes. Note that re-mapping avoidance via flag does not apply if ext is explicitly given, though a nil ext does not disqualify a table from mapless iteration. Lua error: Internal error: The interpreter has terminated with signal "24".

Mapping process

Tables are mapped in two stages.

The initial stage is a Lua error: Internal error: The interpreter has terminated with signal "24". which inserts integers between <syntaxhighlight lang="lua" class="" id="" style="" inline="1">1</syntaxhighlight> and <syntaxhighlight lang="lua" class="" id="" style="" inline="1">#table</syntaxhighlight> in the number key map. Because nothing is checked in this step, this may map keys which the numeric map iterator would pair with nil values or with values from the table's Lua error: Internal error: The interpreter has terminated with signal "24"..

The second stage explores the table's keys with an Lua error: Internal error: The interpreter has terminated with signal "24". and Lua error: Internal error: The interpreter has terminated with signal "24". as the default expression-list, or, if ext evaluates true, the expression returned by <syntaxhighlight lang="lua" class="" id="" style="" inline="1">ext( table )</syntaxhighlight>. This ignores keys already mapped in the first stage and checks if any unmapped key is a number before indexing it in the appropriate map group. Upon completion, if any new number key were found in the second stage, this runs the numeric map through Lua error: Internal error: The interpreter has terminated with signal "24".. No order is imposed on the non-numeric map.

Alternatively, a table may qualify for "mapless" iteration if Lua error: Internal error: The interpreter has terminated with signal "24". is not nil, and Lua error: Internal error: The interpreter has terminated with signal "24". returns nil. If either flag or ext are not nil, or if the table was previously mapped, such permanently disqualifies a table for mapless processing.

As a side note, if mapless numeric iteration occurs, this returns <syntaxhighlight lang="lua" class="" id="" style="" inline="1">iterator, table, nil</syntaxhighlight>. In other words, you may use Lua error: Internal error: The interpreter has terminated with signal "24". to confirm that the table qualifies for mapless iteration when it has a third explicit return (for debugging).

Iterators

Lua error: Internal error: The interpreter has terminated with signal "24".

One of four functions may be provided in the Lua error: Internal error: The interpreter has terminated with signal "24". returned by this pairs method, depending on which group of keys (numeric or non-numeric) and which iteration process (map-based or mapless) is indicated.

When key is nil or unspecified, map iterators will return the key object referenced by the first index of the relevant map along with the value it indexes. If passed the first mapped key, these iterators then return the second index mapped, which if passed in turn may retrieve the third and so on until the last mapped key has been served.

For numeric iteration, the mapless method returns <syntaxhighlight lang="lua" class="" id="" style="" inline="1">1, table[1]</syntaxhighlight> when key is unspecified. If a key is given, it returns <syntaxhighlight lang="lua" class="" id="" style="" inline="1">key + 1, table[ key + 1 ]</syntaxhighlight> unless key is greater or equal to the length of the table, upon which it returns nil. For non-numeric keys, the mapless "iterator" is actually a no-op (empty) function which takes nothing, does nothing, and returns nothing—provided only to prevent an error when the for loop expects a function.

As mentioned (using different words), key-value pairs are served independently of whether or not <syntaxhighlight lang="lua" class="" id="" style="" inline="1">table[key]</syntaxhighlight> exists and retrieved without using Lua error: Internal error: The interpreter has terminated with signal "24"..

For example, take a look at table x as declared in the following statement: <syntaxhighlight lang="lua" class="" id="" style="" inline="1">{{{1}}}</syntaxhighlight>. Table x has a length equal to 8. With ipairs, the for loop stops after the first pair. In contrast, this module's __pairs method will loop all 8 keys declared—i.e., (1, 1), (2, nil), ... (7, nil), (8, 8). That said, this only iterates two keys if table x were declared as <syntaxhighlight lang="lua" class="" id="" style="" inline="1">{{{1}}}</syntaxhighlight> instead even though such is indistinguishable to Finally, the loop would continue to include any keys set to nil after the mapping process.</ref>

You may assign these iterators to a local variable to use them directly. If an unmapped table is given to a map iterator, it will forward the table to this pairs method for immediate mapping. Though no map table is produced for the mapless iteration, the pairs method does cache the length of the table at a map reference, which the iterator compares against key to determine when to stop. Unlike the map methods, the mapless iterator does not call the pairs method when such has been bypassed and instead compares key to the value returned by the Lua error: Internal error: The interpreter has terminated with signal "24"., which may be unstable if the loop includes code that sets or unsets indicies within the table. Also, the mapless method will throw an error if given a table that has been mapped (when it attempts to compare key to a map object).

Appendix

Lua error: Internal error: The interpreter has terminated with signal "24".

Tips and style recommendations

Lua error: Internal error: The interpreter has terminated with signal "24".

  • If joining Buffer with a string immediately after :_'text', place a space between 'string' and the separator and use double/single quote marks to . (i.e. :_'text' " " instead of :_'text'' ' or :_'text'(' '))
  • Saving Module:Buffer locally, e.g. local Buffer = Lua error: Internal error: The interpreter has terminated with signal "24"., though fine, is often unnecessary since all Buffer objects can create new buffers via Lua error: Internal error: The interpreter has terminated with signal "24"..

For Lua error: Internal error: The interpreter has terminated with signal "24".

  • Treat <syntaxhighlight lang="text" class="" id="" style="" inline="1">:_</syntaxhighlight> as though it were a <syntaxhighlight lang="text" class="" id="" style="" inline="1">..</syntaxhighlight> op. Wrapping strings with unnecessary <syntaxhighlight lang="text" class="" id="" style="" inline="1">()</syntaxhighlight> is akin to <syntaxhighlight lang="text" class="" id="" style="" inline="1">( 'string1' ) .. ( 'string2' ) .. ( 'string3' )</syntaxhighlight>.
  • To insert an empty string as a placeholder for a separator without setting <syntaxhighlight lang="text" class="" id="" style="" inline="1">raw</syntaxhighlight>, pass a table containing only an empty string, like so: Lua error: Internal error: The interpreter has terminated with signal "24"..
  • Raw appending a non-table is pointless since no other Scribunto type can tostring differently afterwards. However, this developer believes you are smart enough that <syntaxhighlight lang="lua" class="" id="" style="" inline="1">raw and type(v)=='table'</syntaxhighlight> is a waste of server resources. (Such checks are why Lua error: Internal error: The interpreter has terminated with signal "24". takes twice as much time to append a list of strings as Lua error: Internal error: The interpreter has terminated with signal "24". despite their near-identical roles in an Element-Stream-Buffer).

For Lua error: Internal error: The interpreter has terminated with signal "24". and Lua error: Internal error: The interpreter has terminated with signal "24".

  • Something like <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer_str(2, false, A, false, {C, B})</syntaxhighlight> will use variable A as the parent's separator, or B instead if A is nil, or C if both A and B are nil.

For Lua error: Internal error: The interpreter has terminated with signal "24".

  • Appending values in multiple locations is one of the primary reasons why the nanKeys argument exists. While passing a boolean directly will cause an error, you can do something like...
this: <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer:_all({condition and {_nil={'0', 'replacement'},Front=1,getParent='from child'}}}, true)</syntaxhighlight>
versus: <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer:_nil('0', condition and 'replacement' or false):_(condition and 'Front', 1):getParent(condition and 'from child'):_B(child)</syntaxhighlight>.

For Lua error: Internal error: The interpreter has terminated with signal "24".

  • If the table reference passed as <syntaxhighlight lang="text" class="" id="" style="" inline="1">clear</syntaxhighlight> was appended raw in multiple positions, this is akin to performing Lua error: Internal error: The interpreter has terminated with signal "24". at all positions simultaneously. (May be easier than trying to come up with a Lua error: Internal error: The interpreter has terminated with signal "24". pattern)
  • Inserting a named empty table is raw as a placeholder to be populated later via this function may be easier than calculating pos argument of Lua error: Internal error: The interpreter has terminated with signal "24"..

Examples

  1. The following demonstates how, by combining Buffer:_R and Buffer:_G, the global variable v can be declared, backed-up and replaced, replaced without back-up, restored from back-up, and removed completely:
    <syntaxhighlight lang="lua">require'Module:Buffer'
      (_G,'v')           -- call module with global functions enabled and declare new buffer as v
      :_'A'              -- append 'A' to the returned buffer
      :_G('v', 1):_(v)   -- _G.v = 1, shift old value (the buffer) to metaglobal.__index
      :_R('v', 2):_(v)   -- _G.v = 2, discard old value (1) without back-up
      :_R'v':_(v)        -- unset _G.v, which now defaults to metaglobal.__index.v (the buffer)
      :_G('v', nil)", "  -- remove back-up and join the buffer with a separator
    

    ..' and '..tostring(v)-- returns 'A, 1, 2, A12 and nil'</syntaxhighlight>

  2. Saving a new_G object globally via a chain call can prevent conflict. The follow example has a hypothetical "Module:X" that may overwrite globals declared by your module or unwittingly discard your new_G when it passes _G to Module:Buffer (passing _G to this module resets new_G to the global table even when the global functions are already enabled):
    <syntaxhighlight lang="lua">

    return require'Module:Buffer'(_G)--Return before require to show intent to return a Buffer object; chain cannot be broken :_R(frame.args.title and --store values outside global scope if invoked with title parameter 'new_G') :_G'myBuff' --save current Buffer in new_G :_2'new_G' --retrieve new_G :_G'my_G' --save new_G as global my_G :_G('t', --save title object as my_G.t for later re-use mw.title.new(frame.args.title or frame.args.page) ).myBuff --go to my_G.myBuff (my_G lacks the Buffer:_2 method, but doesn't need it) :stream(my_G.t.exists --just arbitrary code to show how in-line storage may be used without breaking the chain or warning(my_G.t), --local function warning() declared before return require'Module:X'.main(my_G.t), my_G.t.isSubpage and subpage(my_G.t), ... ) :_R('new_G', my_G) --set my_G as new_G again and have the new_G from Module:X as its metaindex :_(frame.args.detail and my_G.info :_(frame.args.detail)--append Buffer object from Module:X's new_G.info if args.details and it exists; append detail param to result or my_G.summary) --just append summary from Module:X if not invoked with detail param. :_B(t and --use global t as a shorthand for "if not frame.args.title then" (t only declared a global in line 2 if no title given) myBuff :stream(frame.args.page, frame.args.details2, mw.html.create'br', require'Module:Y'.main(frame)) or my_G.myBuff --place results in a table if invoked with title param (alternative chain call branches within Buffer:_B) :_inHTML'table'(_addArgs) :_parent() ) </syntaxhighlight>

  3. The following contrived example demonstrates most features of Lua error: Internal error: The interpreter has terminated with signal "24".:
    <syntaxhighlight lang="lua">local H, sep = require'Module:Buffer':_inHTML('div',{'Heading ',_var={nil,'odd','even'},color='blue',['text-decoration']='underline'})

    :_out():_html(true):_html(true):_html(true) sep = H:_in'This is ':_var():_' - ':_var'A':_var(3,-1):_'\n' return H:_in(H(sep)):_(sep) :_'math:':_var():_'+ 5 =':_var(true,5):_';':_var():_out(0,' '):_var(false):_' - 1 = ':_var() --[[ produces:

    Heading odd
    This is odd - A3
    Heading even
    This is even - B2
    Heading odd
    This is odd - C1
    Heading even
    This is even - D0
    math: 0 + 5 = 5 ; 5 - 1 = 4   --]]</syntaxhighlight>
    
  4. Compare the comment and source:
    <syntaxhighlight lang="lua">--[[--= Result: ===>

    This is just a quick example to demonstrate a neat concept:

    Notice how the same object is strung which allows you to recycle boilerplate text.

    3 is 1 added to 2.

    Though this is not really realistic to be fair... Edit: not realistic at all

    I hope such is much to your liking.

    --]]--= Source: ===> require'Module:Buffer' '%s is %s to %s.'--A :_inHTML'div'():format('Notice how the same object', 'strung which allows you', 'recycle boilerplate text') :tag'p'():format(3, '1 added', 2) :done() :tag'span'():format('Though this', 'not really realistic', 'be fair..') :_in():sub(21, 29) :_('\nEdit:', 1) :_'istic at all' :_out() :done() :_parent()--B :_out'\n' :format('This', 'just a quick example', 'demonstrate a neat trick',--A 'I hope such', 'much', 'your liking')--B :gsub('trick.', 'concept:\n')</syntaxhighlight>

  5. Take a moment to look at the following tables X and Y:
    <syntaxhighlight lang="lua">local X = { [5] = 5 }

    local Y = { nil, nil, nil, nil, 5 } </syntaxhighlight>

    These tables are indistinguishable to Lua error: Internal error: The interpreter has terminated with signal "24". and Lua error: Internal error: The interpreter has terminated with signal "24". (ipairs iterates nothing and pairs yields only one key-value pair for either table).

    While this module's __pairs method also gives only one pair for table X, it loops all five explicitly declared indicies for table Y, as shown in the console input below with Module:Buffer as p:

    <syntaxhighlight lang="lua">for k, v in p.__pairs{ [5] = 5 } do mw.log(k, v) end

    5 5 for k, v in p.__pairs{ nil, nil, nil, nil, 5 } do mw.log(k, v) end 1 nil 2 nil 3 nil 4 nil 5 5</syntaxhighlight>

Notes

Non-literal interpretations of the source code (that is, more opinion than fact) are provided here to offer additional clarity. Overly technical details may be found here as well when including such caveats appears more likely to confuse than help those advanced-but-not-quite-fluent in Lua.

  1. For your convenience, the self operator <syntaxhighlight lang="text" class="" id="" style="" inline="1">:</syntaxhighlight> and <syntaxhighlight lang="text" class="" id="" style="" inline="1">.</syntaxhighlight> are interchangeable when used on the Module directly, though the self-op is required for nearly all other interactions with objects created by the Module.
  2. Passing arguments after name is primary used when Lua error: Internal error: The interpreter has terminated with signal "24". is indirectly called by Lua error: Internal error: The interpreter has terminated with signal "24". or Lua error: Internal error: The interpreter has terminated with signal "24".. For example:
    <syntaxhighlight lang="lua" class="" id="" style="" inline="1">require'Module:Buffer'(_G,'arg'):_all({'arg',arg and {' was saved:' ,_in={_G, 't', ' awesome'}}}, true):_(t and {t(), t..'r', t..'st'})</syntaxhighlight>
    produces: <syntaxhighlight lang="lua" class="" id="" style="" inline="1">arg was saved: awesome awesomer awesomest</syntaxhighlight>
  3. Cite error: Invalid <ref> tag; no text was provided for refs named raw
  4. Later sections may describe values as being numerical or numeric. Though perfect synonyms in normal usage, these adjectives are not interchangeable here. For the purposes of documenting Module:Buffer, numerical includes both actual number values and string values which Lua error: Internal error: The interpreter has terminated with signal "24". does not return nil (and often involves Buffer-style length relativity); numeric describes values of number type only.
  5. Using Lua error: Internal error: The interpreter has terminated with signal "24". prevents future caching on all Buffers, though Buffers which already unmodified Buffers will continue to return their cached version
  6. In other words, if args is a string or a table without [1] set, it will be passed as the only argument. Further note it is not possible to pass a functionName = args pair where args is numerical since such would be read as value = pos. Finally, passing a function type as args will throw an error message.
  7. 7.0 7.1 There is no 'getChild' method. If a child needed after returning to the parent, set it Lua error: Internal error: The interpreter has terminated with signal "24". or use Lua error: Internal error: The interpreter has terminated with signal "24". prior to returning or it may become irretrievable. (No, Codehydro did not get lazy. Rather, this allows Lua error: Internal error: The interpreter has terminated with signal "24". on children with no further purpose.)
  8. The first arg is not type checked but read as ops only when multiple args are present (or if it is the number 0); i.e., Buffer:_out(2) uses 2 as a separator. To append to the Nth ancestor with no separator, use Buffer:_outs(N, nil).
  9. Empty strings would produce the same output as false, however, Lua string literals create objects that take up memory until garbage collected.
  10. For example, given <syntaxhighlight lang="lua" class="" id="" style="" inline="1">{nil, 'string'} </syntaxhighlight> as copy, <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer:_cc(clear, copy)</syntaxhighlight> makes <syntaxhighlight lang="lua" class="" id="" style="" inline="1">#clear</syntaxhighlight> equal 2, whereas <syntaxhighlight lang="lua" class="" id="" style="" inline="1">#mw.clone{nil, 'string'} </syntaxhighlight> equals 0 (as of March 2015). This replicates length by filling clear halfway to the length of copy (the minimum needed to 'trick' Lua) and then setting nil every key that would not trigger recalculation. As a result, keys that would resize clear when set nil are left as empty strings. Such should be fairly rare; given tables representing every possible way to position a single nil key for all lengths between 2 and 32 (inclusive), only 8.39 percent of such tables would have its nil copied as an empty string instead.Also note that tables returned from <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Buffer:_(0, copy)</syntaxhighlight> have length declared on creation instead, and thus won't have extra strings attached. The odds can be estimated using <math>y = 0.5 / \sqrt{x}</math>, where <math>y</math> is the upper limit that an arbitrary nil key from copy of length ranging from 1 to <math>x</math> is imaged as an empty string.
  11. In other words, Lua error: Internal error: The interpreter has terminated with signal "24". is shorthand for Lua error: Internal error: The interpreter has terminated with signal "24"., however, Lua error: Internal error: The interpreter has terminated with signal "24". simply appends "match" to the parent. Note that you may still call Lua error: Internal error: The interpreter has terminated with signal "24". on a parent via Lua error: Internal error: The interpreter has terminated with signal "24"..
  12. This is no different than calling the Stream-Buffer object directly with each item in the Lua error: Internal error: The interpreter has terminated with signal "24".; however, after noting how numbers and variables (too shy to skinny dip without parenthesis) could look rather odd swimming fully clothed in a stream of naked strings, this was made for those whose aesthetics prefer Lua error: Internal error: The interpreter has terminated with signal "24". over <syntaxhighlight lang="lua" class="" id="" style="" inline="1">Stream–Buffer'A'(arg)'B'(arg2)</syntaxhighlight>.
  13. If you want something like <syntaxhighlight lang="lua" class="" id="" style="" inline="1">:wikitext('string1', varName, 'string2')</syntaxhighlight> such that varName is shorthand for an <syntaxhighlight lang="lua" class="" id="" style="" inline="1">if</syntaxhighlight> statement that appends varName and 'string2' when the former is not nil, use <syntaxhighlight lang="lua" class="" id="" style="" inline="1">:each('string1', {varName, 'string2'})</syntaxhighlight> instead.
  14. That is, Element-Buffer<syntaxhighlight lang="lua" class="" id="" style="" inline="1">:_inHTML'br'</syntaxhighlight> may be shorthand for <syntaxhighlight lang="lua" class="" id="" style="" inline="1">:tag'br':done()()</syntaxhighlight> when planning to continue using Buffer object functions. This "auto-done and back" for selfClosing tags does not apply to non-element Buffers in order not to encourage the use of Buffer:_inHTML for simple tags as per #Tips and style recommendations.
  15. Lua error: Internal error: The interpreter has terminated with signal "24". serves a similar role, but appends Buffer objects rather than HTML objects. Also Buffer-HTML:_parent only appends the string form of its ancestor object(s).
  16. Buffer(-HTML) objects reference their parent differently from mw.html objects. Passing a normal mw.html object to Buffer:_inHTML as <syntaxhighlight lang="text" class="" id="" style="" inline="1">args.parent</syntaxhighlight> and then calling Lua error: Internal error: The interpreter has terminated with signal "24". the object created, followed by Lua error: Internal error: The interpreter has terminated with signal "24". on the adopted parent, may return the "child." This is a feature rather than a bug.
  17. —the internal table which holds elements appended via Lua error: Internal error: The interpreter has terminated with signal "24"., Lua error: Internal error: The interpreter has terminated with signal "24"., and Lua error: Internal error: The interpreter has terminated with signal "24".
  18. Passing arguments for Lua error: Internal error: The interpreter has terminated with signal "24". via the args parameter of Lua error: Internal error: The interpreter has terminated with signal "24". and Lua error: Internal error: The interpreter has terminated with signal "24". during the creation of a new Buffer-HTML object is the only way to use most Buffer object functions on the new HTML object without converting its .nodes into an Element-Buffer.
  19. That is, Buffer:getHTML may be used to return to the child node, though the trade off is that you may still need to call mw.html:allDone before using these methods in order to append the full HTML tree via Buffer:_html.
  20. While Buffer-HTML objects may use #global functions, there is no separate Buffer-HTML version. In other words, the self-action of a global function on an Element-Buffer is not redirected.
  21. Lua error: Internal error: The interpreter has terminated with signal "24". is doubly wrapped for Element-Buffers, with the other wrapper setting a Buffer parent reference as described at Lua error: Internal error: The interpreter has terminated with signal "24".. Furthermore, Lua error: Internal error: The interpreter has terminated with signal "24". and Lua error: Internal error: The interpreter has terminated with signal "24". do not call their mw.html namesakes at all, as detailed in their respective sections.
  22. However, some Buffer methods may not work properly after appending objects via mw.html functions to the pseudo-Buffer.
    For example, <syntaxhighlight lang="lua" class="" id="" style="" inline="1">{ tag = {'div', 'List:', foo1, foo2, foo3, _out = { 0, '\n*' } } }</syntaxhighlight> could produce a div with each foo as bulleted item. But, if foo1 were <syntaxhighlight lang="lua" class="" id="" style="" inline="1">{ tag = { 'b', 'text' } }</syntaxhighlight>, then Lua error: Internal error: The interpreter has terminated with signal "24". may fail when appending Lua error: Internal error: The interpreter has terminated with signal "24". with the non-string/number element. A workaround is to add the pair <syntaxhighlight lang="lua" class="" id="" style="" inline="1">_ = {true, true}</syntaxhighlight> to set raw mode on the div's tag.nodes; another is to replace foo1 with <syntaxhighlight lang="lua" class="" id="" style="" inline="1">mw.html.create'b':wikitext'text'</syntaxhighlight>, which appends in string form.
  23. A caveat of this unconventional type checking is that pairing an args.globalFunction with a number value will throw an error (which shouldn't be a problem since numbers make poor names for global variables).
  24. i.e., does x, in the following, reference the TD or some other node hidden within an ellipsis?: <syntaxhighlight lang="lua" class="" id="" style="" inline="1">local x = mw.html.create():tag ... :tag'td' ... :tag(arg and 'div' or 'p'):wikitext( ... ):tag'br':done():done() </syntaxhighlight>
  25. Global function are not enabled by default for various reasons:
    • Most templates are one-dimensional (i.e. contain few if any nested conditional statements) and thus would not benefit from these methods.
    • Loading them to the Module:Buffer meta index means more items that must be sifted through each time a specific function has to be retrieved.
    • Lua checks the global scope last; thus retrieving values from that scope takes longer than it would if they were stored in the local scope.
    • Excess use may clutter the global scope enough to slow access to basic Lua functions (e.g. Lua error: Internal error: The interpreter has terminated with signal "24". or Lua error: Internal error: The interpreter has terminated with signal "24".) even after Buffer methods are no longer used.
    It should be mentioned however that variable retrieval even even in a relatively cluttered global scope is fairly trivial. In fact, early versions of Module:Buffer used globals extensively (and actually had no locals declared before the final return, or rather the entire module was just one long return statement). In contrast, the current version nests many <syntaxhighlight lang="lua" class="" id="" style="" inline="1">do ... end</syntaxhighlight> blocks to limit scope size. Yet, Lua error: Internal error: The interpreter has terminated with signal "24"., a core function which has changed little, is only a modest 10 percent faster than itself in the last unscoped version (not published); then again, perhaps the benefit of scope dieting has been masked by much greater total number of variables required by new features?
  26. Actually, the first argument to rawset is a local variable new_G which generally equals _G but not always, to be detailed in a later section.
  27. If the meta global has an __index which is a function (as is the case after requiring Module:No globals), the back-up op aborts without throwing an error.
  28. Dubbing this a "global function" is bit of a misnomer since this never retrieves anything from the global table. While designed for in-chain navigation to Buffer objects that were self-declared as globals, this returns any local reference or literal passed as well (allowing Lua error: Internal error: The interpreter has terminated with signal "24". to execute Buffer methods on non-Buffer objects args._B).
  29. False cycles tables based on Lua error: Internal error: The interpreter has terminated with signal "24". instead of Lua error: Internal error: The interpreter has terminated with signal "24"., which may diverge or error if the table contains nil items.
  30. Though this strings the same object returned by Lua error: Internal error: The interpreter has terminated with signal "24"., that function is not used to avoid setting a "lastHTML" reference.

See also

  • Module:Escape, a lightweight metamodule for customized string character escaping