-------------------------------------------------------------------- This Month's Review: Usurper V.0.13c ^^^^^^^^^^^^^^^^^^^^ <<>> Only February.. seems like April up here in Ottawa, Canada! All the snow's melting and you can even see the grass in some places.. Of course, whether or not this is going to last, is up to our top weather forecasters - the groundhogs! And I'll make a prediction for the 2nd too! It's going to be a short winter! That's what I say, and that's what the groundhog will say too! And what if I'm wrong you say? Well, we'll address that when it comes time to write an article for March's Door World release. Anyway.. Oh ya, as my 16th Birthday has just passed as of the time you read this, I'd just like to remind everyone that I *AM* a (so-called) licensed driver now! Therefore, I advise everyone to stay off the roads unless it is an absolute emergency. Otherwise, you run the risk of meeting me, and, well, things might happen, if you catch my drift! Of course, you're not reading this article for my autobiography, are you? NO! You're here to read all about Usurper! Well then, read on! Opening Comments: ^^^^^^^^^^^^^^^^^ Usurper V.0.13c can be described very simply - a complex LORD. Usurper succeeds in getting away from the "pound enter" game play LORD offers (although not completely), and instead offers variety and more in-depth game play. Usurper was also one of the first non-North American doors (it's Swedish) to make a rather large impact on the door game industry. However, fan support of Usurper seems to have leveled off over the past year or two, and it's just another one in the crowd now, having lost it's brainless players to LORD, and the skilled ones to Exitilus. The defections to LORD are very sad in my perspective. After all, it's probably safe to say Usurper offers four to five times more options and things to do then LORD. As for the defections over to Exitilus, well, I can't comment on them at this time, as my knowledge and experience with the game is currently quite limited. Either way though, Usurper is a solid game and is destined to continue growing. SysOp's Point Of View: ^^^^^^^^^^^^^^^^^^^^^^ Installing Usurper is fairly basic stuff, and any SysOps that's installed a door before should have no problems with it. If you bring it write down to the basics, it's simply setting up the configuration file, creating a batch file, and, optionally, tinkering with the game settings. Usurper uses DDSETUP - a small program created by Scott Baker (author of LOD) and Derrick Parkhurst. This program seems to be catching on as I've seen it used in many a door game lately. Anyway, what DDSETUP does is automatically create "standard" control files for door game. Upon entry to the program, you'll notice that it asks you all the basic information - SysOp's name, BBS Name, comport, dropfile, etc. If your frightened by this program or something, never fear. The CTL file it creates is all in plain text, so you can still use your EDIT program and tinker with the file yourself. After that, you've got to set up a batch file for Usurper. The docs give you exactly what you need to put in it - both for multinode systems and single node ones. A fully listing of command line switches is also provided in case you need them. Finally, enter the Usurper editor and reset the game! Voila! Of course, it might be wise to go into the configuration editor and mess with some things, just so your users know that their really IS a SysOp managing the board! :) As for the SysOp documentation for the game, well, frankly, it's nothing special. It's not garbage either, mind you. It covers the basics - brief game outline, installation, command line options, trouble shooting, and some credits. You don't get much more then that though, but chances are you won't need more either. If you've got $20 U.S. ($26 Can) laying around, and you'd rather register Usurper with it, instead of giving it to me, then you'll receive access to a multitude of editors Usurper comes with. Listing them all, you'll get a player editor, a monster editor, a level editor, doorgaurd editor, object editor, and NPC editor. Of course, now that I've listed all those goodies, you want me to talk about them now, EH? Well, since I'm such a nice guy, I'll do just that! The player editor for Usurper is definitely no joke. With 3 pages of stats per player for you to tinker with, this is probably one of the best written player editors out there for this time of game. Form diseases to magic spells, to experience and health, you can do it in this editor. It also lets you fry players, and even add them if you want! The built in search feature allows you to quickly access the player your looking for instead of sifting through up to 250 user files looking for that "John Doe" that you want to do whatever to. The NPC editor is pretty much exactly the same as this editor, except, as the name states, it edits NPCs. Other then that though, there's no difference. The Monster Editor, however, is different. However, this editor can probably take credit for the worst one supplied by Usurper. This is because it lacks certain things, such as where the monster will appear in the dungeons, and an oddity that all monsters listed in the editor have 0 hitpoints. Why this is isn't explained, but it makes it that much more difficult to tinker with. Personally, I'd boycott this editor since it's hard to tell how your actions in it will affect the game. On a more positive note though, the level editor fulfills it's duties. It gives you a listing of all current experience levels required to reach X level, and then allows you to modify them. Furthermore, when you go to edit the value, it tells you the current one so you're not playing guessing games as to what to set the new value at. The doorgaurd editor is fairly good too. It gives you a chart comparison to compare all the guards with one another. Finally, there's the device editor. This is where you make those super weapons and other goodies that'll make the game no fun for the players. Seriously though, you really should pay close attention to what you are creating. Too weak an object, and no one will use it. To strong an object, and you'll ruin the game. Of course, "too weak" and "too strong" are all relative. If you place a rock (a normal rock, not some magical one with super powers) at level 90, no one will appreciate your efforts. Likewise, the same can happen if you place something strong at level 2. Also, try and have a purpose when you create something. Play the game for a little, and find something that NEEDS to be made. That way, it will benefit everyone. Creating items can become repetitive and boring, so that's why I feel it is important to have a goal in mind when fooling around with this editor. The last thing to note is this: Usurper, ever since about version 0.09, seems to have a bug in it that make maintenance freeze when it runs, on occasion. (I forgot to mention earlier that Usurper does maint. on it's own, unless you specify otherwise.) I'm fairly certain this bug is not solely related to myself, as I've heard reference to it in the FidoNet Echos. Therefore, make sure that you stick around home for a week or two after you install Usurper just to assure that everything is working fine. (If this sounds severe, it's not that.. it only seems to happen about once every 2 weeks or so..) And of course, now is the time we've ALL been waiting for! Unfortunately, there'll be a short delay before we reach that point as I must write from the player's perspective first.. :) Player's Point Of View: ^^^^^^^^^^^^^^^^^^^^^^^ Usurper is a game of "sex, drugs, and violence", as the opening title game states. Fortunately, the game isn't based solely on those, rather, it incorporates teamwork, gangs, player interaction, etc. This combination makes for a solid game, one that, in my opinion, deserves more support then it is currently getting. Usurper is equipped with an arsenal of player races and occupations. You get to choose between races such as orcs, humans, elves, mutants, gnolls and more. Between the occupations, you can dabble in magic (mage, cleric, etc.), be SuperMan (fighter, warrior), or a weirdo (jester, ranger, etc.). From my experience playing, I've found that generally speaking, your occupation is of more concern then your race. The only race I've noticed that has any significant advantage is the gnoll, which has a poison bite that helps kill your opponent. Other than that, they seem to be generally even. Occupation, on the other hand, can let you live or die. It may give you magic that can help you in your travels, special moves (Assassin's backstab), or other goodies (Alchemist's poison). My advice would be to go with the best in a certain category. For instance, if you want brute force, try going with the barbarian, rather then the warrior. "Middle men" like a ranger or warrior don't get as many advantages with them (although, the docs claim they get less penalties against them too..) Choose wisely here! Otherwise, you'll end up committing suicide and losing valuable time when you're forced to start from the beginning. The equipment you carry is crucial to your success. You always want the best attack/armor power available to you. In my own opinion, when starting out, it's better to get a bunch of cheap armors, rather then 1 good one. Since Usurper allows you to wear multiple pieces of equipment, outfit yourself at first with the cheapest stuff in each category. After that, when you have enough cash to upgrade your armor, buy the best stuff available. As for weapons, needless to say, use the best at all times. An interesting thing to note here however, is that, since Usurper allows you to have 2 weapons (one in each hand), you can have two weapons, thus doubling your attack strength. I've heard mention that you hit with more damage when you only have one weapon equipped though. Keep in mind though, that I haven't tested that theory myself, and it could very well be a rumor. Decide for yourself... You should also notice a choice between level masters when you decide to go to the next level. Unfortunately, the cost money to change. Therefore, read the descriptions carefully, and make your pick. I recommend changing from your first master to someone else, as they can give you more "points" in the areas you require. My own favorites were 5-7 (I won't say their names 'cause they'll probably mess up any spell checkers that look over this document). Speaking of attributes though, I really couldn't tell the difference when I improved vastly in certain areas. The ones I did notice had an affect were hitpoints, strength, and mana. The rest seemed to just be "there", not really doing much. I never dodged an attack due to high agility, and never missed an attack due to low dexterity. Therefore, keep this in mind when choosing a master, as to maximize your development in the areas that matter. The dungeon aspect (or monster fighting) is relatively dull in Usurper, and mainly consist of entering the attack, and "fighting until death". Those scared to use this option need not fear. It automatically heals you during battle. Speaking of healing, always have a full complement of healing potions. Buy them whenever possible, and if you're severely short, go to the magic shop to buy them. Back to the dungeons though, you may occasionally come across an "event". Always say yes to it, as it'll either turn out as nothing, or you'll receive a reward. Any weapon you come across in the dungeons should be picked up, as with armor. Most of the stuff found is pretty useless, however, it's your major source of cash. Sell it off whenever all your inventory slots are full. You should never have a need for keeping anything with you, unless you've equipped it. In fact, the only weapon that can be found in the dungeons of any value (unless your SysOp has fiddled with things) is the Cobra Dagger (found around dungeon level 50 or so I believe). Although not especially strong for the level you'll be at, it does give you 100 hitpoints, and could make the difference in battle. The armor is pretty shabby too, although the Ring Of Life is worth keeping should you find it. Lastly, always fight on the deepest dungeon level possible. You'll get more cash, more experience, and "better" stuff from those levels, and that might just give you the edge you need over another player. Speaking of other players, don't forget that they're available for slaughter! The player vs. player aspect of Usurper is well developed. Besides the old basic do or die attacks, you have the option to murder them in the dormitory, take 'em out at the beggar's wall, or wake them from a pleasant night's stay at the inn, depending on where they logged out of the game last. Usurper also includes the option of bounty hunting! Those nasty NPCs will periodically place a bounty on your head, and if another player kills you, they get the cash! Of course, if you've got a buck or two, you can place a bounty also! Keep in mind that the person you place it on won't be too impressed when he sees his allies turn on him for a few dollars. Lastly, there is the element of gang fights. Most games allow you to team up with 4 other people, and slaughter other gangs. Best of all, you can challenge other gangs for control of the "city". When you have control of the city, you receive an extra $200,000 or so a day (amount varies). This cash can be VERY helpful, especially in the later levels when new equipment costs more. Unfortunately, the side effect of this is that every other gang notices you and gangs up on you to wrestle the city from your hands. Of course, if you're up to this kind of pressure, then by all means, go for the gold! Unfortunately, there's so much more to cover in Usurper that it would take many more pages to type it all in. Frankly, since my hands are starting to develop cramps, and the fact that I've recently developed the habit of leveling these articles to the last minute, I'm afraid I'm going to have to move onto the scores now.. Scores: ^^^^^^^ (All scores based on 10 - 10 being the best.) DOCUMENTATION: 5 The documentation for Usurper is very basic. It covers what it needs to, but nothing more. Don't expect any in-depth reading material and count on figuring most "advanced" things out for yourself. INTERFACE: 8 The layout and presentation are straight forward and simple. A bit more color in places might be beneficial, and some ANSI pictures here and there would help too. FUN FACTOR: 8 There's enough to do in Usurper to prevent you from feeling like it's "just another day" as in LORD. There's enough options and stuff to keep you interested and coming back for more. Unfortunately, it does rely a bit on other players to keep things interesting after a while. UNIQUENESS: 9 Coming out before all those LORD and Ursurper clones, this is the most in-depth version of this type of game I've seen. It comprises many different aspects such as beer drinking contests, guarding the bank, bar brawls, and NPC stuff that were born with this game. LONGTERM PLAYABILITY: 8 You'll get a good couple of games in before you grow tired of this one. Of course, the more players that play the game, the longer you'll like it, and vice versa. OVERALL SCORE: 7.6 Documentation is the main weakness of Usurper. Fortunately, it gains ground with all its features. Expect it to stick it's head out of the crowd periodically and get noticed, for I'm sure our good friends out in Sweden will continue to work on this game for years to come. Closing Remarks: ^^^^^^^^^^^^^^^^ For those of you that read my January article, and those of you observant enough while read this one, you probably already know what I'm going to say. Usurper, in my opinion, definitely deserves better (then it's current getting). It's really a shame, I think, that a good chunk of players defected over to LORD, when this is clearly a superior game. There's more options and tasks to perform, plus you can't finish it in 2 weeks like it's "nefew". Not to say that Usurper is the best game of all time, mind you. It don't stand out enough in my mind to be a "classic", or whatever, such as LOD or Tradewars 2002. However, it is still, clearly, a superior game that deserves more recognition and support then it's currently getting. Hopefully, users everywhere will notice it and give it a fair chance, less we all become brainless zombies playing doors as simplistic as tic-tac-toe. Stay tuned! Next month, I review: Exitilus V.2.05 (or later) And, as an added bonus, I should be submitting an article on the "guide to online gaming", aimed at authors, SysOps, and players! (The exact idea hasn't been carved in stone yet) ***>>>Don't miss them!<<<*** Miscellaneous: ^^^^^^^^^^^^^^ This door was tested by the writer using the following: Maximus V.3.01 (BBS) DORINFO1.DEF (Dropfile) X00 V.1.53a (Fossil) Front Door V.2.12 (Front End) 486DX4/100Mhz 8Megs RAM Qemm V.7.52 (Memory Manager) Windows 95 Comments? Suggestions? Want to compliment the author on an astonishing article, or complain about a piece of crap he wrote? Here's how to contact him: InterNet Address: LBUNBURY@OTTAWA.NET FidoNet Address: 1:163/114 Trans-Canada Net (TCN) Address: 201:935/104 Myles' Games Extraviganza (BBS): (613) 825-9016 And don't forget to join up with BRE League 116! If you're a SysOp, just write me and I'll sign you up, or FREQ "116" from my BBS for more information! If you're a user, why not bother some local SysOps and convince them to join? All BBSs are welcome, just let me know you want to join! Until next month, this is Myles Bunbury, saying TTYL! -------------------------------------------------------------------- Myles Bunbury SysOp Of Myles' Games Extraviganza! >>>Where the best of the best come to play!<<< þ