Subj : Door Locking Utility ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ > I've just upgraded to a multi-node BBS configuration and noticed some > doors don't like to operate for more than one user at a time. Some of my > doors have a "Lock Out" feature built in, but there are still some that > don't. There is an easy way with a simple batch file, here it is: ECHO OFF IF EXIST D:\PCB\DOORS\DRAG1\DOOR.SYS GOTO :BUSY Looks for drop file CD\PCB\DOORS\DRAG1 Chg to door dir COPY D:\PCB\NODE%PCBNODE%\DOOR.SYS Copy in door.sys COPY BBSRACE%PCBNODE%.CFG BBSRACE.CFG Copy in cfg file BBSRACE Run door DEL DOOR.SYS Cleanup for next user DEL BBSRACE.CFG ditto CD %PCBDIR% BOARD return to bbs GOTO :END :BUSY COPY D:\TEMP\BUSY.TXT COM%PCBNODE% copies busy.txt to board the right comport :END If there is a drop file present it will copy any txt file you want to the com port you setup. As you can see this uses alot of set variables, but it works great for my setup. This game required a node specific cfg file thus you have to copy it in also. This setup is under PCB. Subj : Blind folks and doors ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ >translated into speech, there should be no problem for blind folks. Menus like a-Armor F-fight would be good rather than the current config, but up to you. Will let you know more as I play it more. I can't believe I just remembered this: EVERYTHING IN DEATH MASTERS IS CUSTOMIZABLE! If you prefer A-Armor, F-Fight, and so on, over the current setup, simply open the file MESSAGES.RES and edit line 5. For example, in line 5 you see (truncated:) ^Death Masters Arena|^Healing Center|e^Xit Change it to: ^D-Death Masters Arena|^H-Healing Center|^X-Exit And that's it! When you run the game you will see the scrollable menu with the new options! Best of all, blind callers will hear the menus in a more sensible way! Subj : Usuper, pcb and win95 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ > I have somewhat successfully made the switch to Win95 and almost > everything is working fine. I am having a perplexing problem with > Usurper. When I am running the board in the foreground, life is > happy and the little beast just clicks along happily. When it is > in the background, it grinds to a menacing crawl... pre 300bps > speed. If it weren't for the fact that it is one of the most > popular doors on my board, and that I shelled out 35 sheckels for > it, I would not worry. But I would really like to get this back > online! Are you running the BBS as a Window? Do you have the "background operation enabled? Have you set the idle sensitivity to their lowest possible value? Are you using a fossil driver? In my setup the answer to all of the above is yes, and things seem to flow rather smoothly. Subj : Multi-Node Problem ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Just for the sake of time and learning DOORWAY. Could you give me an example of your batch file that I could use? Would appreciate it. :) No Prob..... Here ya go.... @ECHO OFF F: CD \DOORGAME\TRADEWAR DOORWAY SYSF /O:T /S:C:\wildcat\wcwork\node%wcnodeid%\ /G:ON /P:TW2002.EXE TWNO DE=%WCNODEID% C: CD \WILDCAT Subj : Death Masters bulletin ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Here is the problem that I encountered with Death Masters trying to create a bulletin. the file Death.cfg had the following line: ansidir u:\blts\blt38g That did not work since it created a subdirectory under U:\blts called blt38g. So I changed the line to read: ansidir u:\blts which did not work either. Then I looked at the docs and they did not help since they said on one line the ansi directory and that was fine, but then on the next line of the docs they said file name but the config file has no lable like ansibull after which to write the file name. So how do I create a bulletin called blt38G in the bulletin directory u:\blts? Also is there an ascii bulletin too? >Now I follow you. OK, firstable the line you posted from the .CFG tells me you are running v1.02, in which case you don't get any bulletins period. (NOTE: v1.02 is the only officialy released version of the game). Yes, the setup program asks you for it but it is not created. I left it there for compatibility only (as you probably found out, there is close to no documentation on bulletin-generation either.) I sent the *semi-private* release of an interim version (v1.10) to you on September 30 to your delphi account. Upon installation, that version changes the keyword AnsiDir to AnsiBulletin and the setup programs allows you to name the file anything you want. As a result, "AnsiBulletin u:\blts\blt38g" will write a bulletin called blt38g in u:\blts. Regarding your second question, the answer is not. Ascii bulletins are not generated. >>**** BUTT IN **** Oh wise one, could we humbly request ASCII bulletins in addition to the ANSI ones in your future releases of your doors as some of our more primitive users still crawl along with 2400 baud modems and often set their display to ASCII. It makes for a mess when they go in and look at the bulletins oh wise one. :) Subj : Exitilus Bugs? ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Maybe you can help me. I'm trying to get Exitilus to run but it comes up carrier lost and returns to my menus. The command line I'm using is *C /Cc:\pb\exis\exitilus.exe >Try: *C /C C:\pb\exist\exitilus.exe *M Type 7 door if this for RA.. Use *A if you want to import the users Handle instead of name. The *M swaps out of memory and gives the game more memory. A must on most. >Since this game is NOT multi-node capable yet, you have to make sure that the drop file is not there when you go in to play it. If it is there, it will do what it seems to be doing to you. Following is the batch file I use on my system: :DOOR_X C: IF EXIST \SF\DOORS\EXITILUS\TEMP\DOOR.SYS GOTO LOOP COPY \SF\DOOR.SYS \SF\DOORS\EXITILUS\TEMP > NUL CD\SF\DOORS\EXITILUS EXITILUS.EXE ERASE \SF\DOORS\EXITILUS\TEMP\DOOR.SYS CD\SF GOTO LOOP If you want to play it local, just run local.exe (which can be found in the Exitilus directory and that comes with ther game) instead of Exitilus.exe. Hope this helped. Subj : Exitilus Bugs? ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Have any idea what to do for MAximus?? The game doesnt read the dropfile and goes into local mode when a user trys to play it.. What drop file does Maximus use? >It uses Doorsys Subj : Exitilus Bug? ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ I've run into a problem. My character is a 20th level Knight and I wandered into the Paladin Guild (or whatever it is) and it wouldn't let me back out of it. No matter what button I pressed I was stuck in that area. I finally had to log myself out with the SysOp Control Keys. and then re-enter the door to keep playing. Has a patch been written for this yet? If not is it something that has happened to others? >Yep this is a bug, there is a patch, and it has happened to me :> The filename is EXPATCH4.zip. Subj : Exitilus Bug? ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ I just loaded EXIT a few days ago. I had a WEIRD problem at maintenance one night...total lock up. However, I couldn't reproduce it the next. Have you had any maintenance problems? Do you have any idea how good the author support is? >I had the same problem one night. I ran EXITILUS /M and the whole system locked up. I am under the impression that I do not have to run EXITILUS /M in a nightly batch file. Can anyone confirm this? >> That's true. The game (version 2.05) runs the maintenance itself with the first caller of the day. When I had the maintenance set up as a nightly event I found that players were getting paid twice; bank interest, shop profits, ect. since the maintenance also ran with the first caller. I removed the nightly event and everything is working fine... þ