ARROWBRIDGE I - QUEST FOR THE ORB Arrowbridge began in 1987 on a Commodore 64 machine. I was running a small BBS in Sydney, Australia, and decided to write an on-line game for Commodore 64 BBS's. I was 18 years old and, at the time, I was in my final year at school. D&D adventure games such as the Ultima series ruled my life and I decided to adapt the D&D concept to the BBS world. Arrowbridge was born. It was very crude at this stage - there was no actual map and players simply wandered around in the "fields" looking for monsters to battle. The game was written in Commodore 64 basic and was totally text. A land map was soon introduced and the game became an instant hit on the BBS. It was only months after this that I purchased my first 386SX and began running the BBS on this machine. With some minor modifications, Arrowbridge moved quite nicely into the IBM PC scene with the help of MS Quickbasic V4.5. At this stage, I was undertaking an Electrical Engineering degree at Sydney University, and was finding it very difficult to devote much time to the game. Finally, in 1991, the first version of Arrowbridge was released to the public. Since then, I have worked continually on the game, molding it into what it is today. The shell of the game is still written in basic, but many of the critical routines have been written in assembler or in C to increase the game speed. The game is designed to be as realistic as possible without sacrificing "playability". Many events can take place and in no particular order. For example, there are currently five quests for magical items which can be completed at any time throughout the game. Dragons lairs, maidens/blacksmiths, priests, beggars, the evil wizard Zombre Bryan, NPC's and much more can be encountered at any time in the game. When you add the tax collectors and assassins sent by other players, you get a collections of events, which I believe, gives the game a truly unique flavor for every player. To make things more interesting, I have designed elaborate dungeons which the players must explore before advancing to the higher levels. Some other games automatically advance characters when a certain level of experience is reached - but why? I like the players working hard for their advancements. The game has the ability to operate in an Inter-BBS mode. This currently features Top 100 player lists, assassins, messages, and destructors. I am planning more additions in the near future. Most consider the game to be a serious challenge as many puzzles must be solved and you must use your brain! The game may be difficult, but I have attempted to keep it simple by limiting the number of different objects that can be carried and by having only four classes - Knight, Thief, Wizard and Ranger. I believe that giving the player too many items to arrange makes the game unnecessarily complex. The challenge is in the game scenario itself, and not in the way in which the character dresses. I am currently working on Arrowbridge V1.14 which will have several new features including the quest for the Ring of Fire. This is a very powerful weapon and only obtainable to characters that have reached level 15. Without revealing too much, the creature from which the ring must be obtained is perhaps the most feared throughout the land! Have fun one and all! This version is due for release around the end of August, 1995. Additionally, I am in the process of planning Arrowbridge II, which I hope to release in the near future. This sequel will be set several thousand years after Arrowbridge I, and will complement the existing game rather than replace it. Arrowbridge I has built up quite a following and I trust that the sequel will bring many more hours of pleasure to the adventuring community. þ