Cyberscope ~~~~~~~~~~ Monthly column by Dustin Nulf Hello, again! Time really flies when you're having fun, doesn't it? It's April already, and the rainy season is about to be upon us (excluding the cactus people who live in Phoenix). I used to live in Michigan about 10 years ago, and spring time was never my favorite season. I could handle the cold weather of winter as long as it was snowing, but I never did like the wet and windy characteristics of spring. But now, I have an entirely new attitude towards the March through May months. For one thing, rain keeps me from taking a casual drive through the streets of Dallas. Now rain AND cold wind -- these two fellas keep me indoors by the hearth, toasting my toes, and allow me a good excuse to spend hours on end with my computer friends. I often find myself working on the computer into the wee hours of the night, burning the midnight monitor oil, forgetting to blink. I'm able to relax in my chair, prop up my feet on the table, listen to a good CD to sing along, all while avoiding the nasties of spring weather. So, you might say that I rather enjoy the spring time now. Other programmers may find the spring time invaluable to their coding time. I know that as a programmer myself, I'm looking forward to creating games now that will be ready to test in the summertime. As the season is turning the corner, we're really looking forward to some new and exciting door games this summer. Since the kids are out of school in June, we might experience a strong flux of new games by the end of summer. The teenagers in today's world are getting smarter at an earlier age than the older generations. In fact, a fellow by the name of Robert Riter is only 14 years old, and is about to graduate from college! You may have seen him on some of the Sear's television commercials a few months back. He's a 3-D rendering whiz, and has done some artwork for Dark Force Productions' upcoming game. The talent level is certainly increasing, and I expect to see a lot of fingers moving on the keyboards as soon as classes are finished in early June. Since L.O.R.D. (Legend of the Red Dragon) seems to be popular with the younger generations, a mass population of LORD clones might pop. What makes LORD attractive to the teen-BBSers is the simplicity of the game, and of course, the fantasy excursions with Ms. Violet. Young programmers might pick up on this awareness and code a door within two weeks, replicating LORD, except for maybe adding more gore. Also, LORD's external module abilities makes it fun for programmers who don't want to program an entire door. They can simply use the data structures required by the door and make it compatible with their program. Sandtiger's Bar is an example of an external module that can be virtually 'plugged in' and added on to the game. Young programmers might flock to this area and write a new module in a week or less. Rumors of another game, "Beastwarz", is going to be hitting the BBS market in July. This door game will hit like a storm if it promises to produce what it advertises: a horror-based game with majik and sci-fi, travel, alternate dimensions, spirituality, demons, dragons, and everything under (and over) the sun. The majik is the major element of the game, allowing the players to generate any type of world they can ultimately imagine. It'll be interesting to see if Mike Kelly can actually turn what promises to be an imaginative scenario into a playable and addicting game. LORD was able to capture that, as well as a similar game, Usurper. And yet I dare to advertise last is the other game coming out by Dark Force Productions, titled "Wormhole". I mentioned it before in the last column, and it's progress is coming along well. This door hopes to bridge the gap between text games and graphics games that are playable over the modem. Although graphics games on-line isn't anything new (Linewars, Doom, Megatron), Wormhole hopes to interact with all the players in the game, keeping track of positions, status's, and to have all the players involved. This game hasn't been assigned a release date yet, but the summertime seems to be as good a time as any. Competition in the door market will be higher in the summer, but Dark Force feels the game will be able to compete strongly against any new doors. Next month's column will feature an interview with the co-founder of Dark Force productions, Andrew Welch, and we'll take a behind-the-scenes peek on the magic of programming games. **************For special preview to the "Overkill Warrior Guide" please go to the Hints Galore section********* - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - = - þ