Tag Archives: thieves guild

Paul Witte and Herb Flower, creators of Thieves’ Guild

Paul Witte and Herb Flower were friends who collaborated from 1988-93 to create the BBS door game Thieves’ Guild and its graphical front-end client for the Atari ST under the “Mythyn Software” banner.

Paul Witte, left, and Herb Flower collaborated to create Thieves’ Guild for the Atari ST.

Flower went on to found the Rewolf Entertainment studio, which produced Gunman Chronicles. Witte and Flower teamed up again in 2001 as “Mythyn Interactive” to develop the MMORPG Linkrealms.

Few folks are likely to remember Thieves’ Guild because it was released for the ST in the 1990s, just as that platform was dying out — and that’s a shame. It’s a fun game with interesting ideas, and its front-end client has pretty much the best pixel art of any BBS game that I’ve come across.

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I completed my 7-year quest to play Thieves’ Guild

These two screenshots show images of the sea shore, and a sea battle, from the Thieves’ Guild front-end client.

The sky is clear, the breeze is strong. A perfect day to make the long sea voyage to Mythyn. You prepare your galley, hire a crew of sailors, and cast off.

But a few hours into your trip, the dreaded words appear: “Thou seest rippling waters…”

Sea serpent? Giant squid? Something’s out there, and it’s headed your way.

So it goes in “Thieves’ Guild,” a unique BBS door game for the Atari ST.

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Unearthed: Dark Fortress for the Atari ST

The title screen from the Atari ST game “Dark Fortress”

Hey Atari ST fans! Want to play something new?

Today I’m happy to share “Dark Fortress,” a previously unreleased game written by Herb Flower for the Atari ST in the late 1980s.

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Hatari, Lantronix, and CosmosEx: My quixotic quest to play “Thieves Guild”

Allow me introduce you to the “Thieves Guild Emulator,” a graphical front-end client for the Atari ST BBS game “Thieves Guild.”

(Update: I have replaced the original video I posted with a new version that includes the game’s sound effects, as well as some gory combat)

It took me a long time to reach the point where I could make that video. In this blog post, I’m going to explain that journey. I’ll also tell you a bit about the game itself. In fact, maybe that’s where I should begin.

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