Tag Archives: the pit

A different way to play, part 2: Pit Terminal

This is the second installment in my series “A different way to play” about front-end clients for BBS door games.

Pit Terminal

A session of “The Pit” as seen in PitTerm.

James Berry’s The Pit was an action game in which players could fight each other in gladiatorial combat. In the normal ANSI version of the game, the player character and his opponent are each represented onscreen by the symbol Ω, the Greek letter omega, which some players remember today as “the little horseshoe”. The player moves this symbol around the arena using the arrow keys, engaging in close or long-range combat as desired.

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A different way to play: front-ends

This is the first installment in my series “A different way to play” about front-end clients for BBS door games.

Silent. Simple. Social. I suspect that’s how many people remember BBS door games.

In our memories, we recall quaint multiplayer, turn-based, text games. They lacked sophisticated graphics, music, and sound effects — significant flaws for most people. What made these games special for most of us were the social interactions they fostered, which was their primary advantage and marketable difference over video games of the 1980s and 90s.

It’s those “flaws” that I’d like to dig deep and consider today. How did the limitations of BBS technology shape door games? How did door game authors work around those limitations?

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