Tag: operation overkill ii
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A different way to play, part 3: OOIITERM
This is the third installment in my series “A different way to play” about front-end clients for BBS door games. OOIITERM OOIITERM (also called “Overkill Ansiterm”) was a front-end for Operation Overkill II. Its purpose was to render the game’s interface instantly for users who had slow modems. It also offered optional SoundBlaster sound effects.
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A different way to play: front-ends
This is the first installment in my series “A different way to play” about front-end clients for BBS door games. Silent. Simple. Social. I suspect that’s how many people remember BBS door games. In our memories, we recall quaint multiplayer, turn-based, text games. They lacked sophisticated graphics, music, and sound effects — significant flaws for…