Tag Archives: ooiiterm

A different way to play, part 3: OOIITERM

This is the third installment in my series “A different way to play” about front-end clients for BBS door games.

OOIITERM

OOIITERM (also called “Overkill Ansiterm”) was a front-end for Operation Overkill II. Its purpose was to render the game’s interface instantly for users who had slow modems. It also offered optional SoundBlaster sound effects.

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