Tag: land of devastation

  • A different way to play, part 4: GTERM

    A different way to play, part 4: GTERM

    This is the fourth installment in my series “A different way to play” about front-end clients for BBS door games. GTERM GTERM was a front-end for Land of Devastation that enabled an SVGA-resolution interface with graphics, music, and sound effects.