Tag: jewel mountain
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Revisiting my ANSI tile map
Nearly 10 years ago, my daughter Jadzia wanted me to make a game called “Jewel Mountain.” One of my early ANSI experiments for the game was to make an RPG-style tile map in ANSI. When I started it years ago, my initial idea was to adapt 16×16 pixel-art tiles to sprites made of ANSI text,…
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ANSI tile map
Earlier this year I described how we used Synchronet’s Javascript support plus its Frame and Sprite libraries to produce some pretty cool ANSI animation effects, including a sprite walking in front of a parallax-scrolling background. Recently I’ve been experimenting with how to make maps.
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Parallax-scrolling effect … in ANSI
Every so often I’ve been experimenting with Synchronet BBS’s Javascript capabilities, as I try to figure out how to make a BBS door game with my daughter.
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Jewels, bats, and balls
Last year I was studying BBS doors. This year I’ve started writing some! I have two percolating right now: “Jewel Mountain,” a game I’m making with my daughter. Progress has been slow because we still haven’t worked out exactly what the game mechanic should be. “Sports Stats,” an informational door that will give live standings…