Tag: javascript

  • Revisiting my ANSI tile map

    Revisiting my ANSI tile map

    Nearly 10 years ago, my daughter Jadzia wanted me to make a game called “Jewel Mountain.” One of my early ANSI experiments for the game was to make an RPG-style tile map in ANSI. When I started it years ago, my initial idea was to adapt 16×16 pixel-art tiles to sprites made of ANSI text,…

  • ANSI mermaid swims in parallax

    ANSI mermaid swims in parallax

    I made it into an artpack! It’s no exaggeration to say that as a kid I always admired the guys in the artscene. I saw their work from afar, and they inspired me to dabble in ANSI myself. I didn’t produce anything memorable, and I certainly never tried anything ambitious, like a character portrait. So…

  • ANSI tile map

    ANSI tile map

    Earlier this year I described how we used Synchronet’s Javascript support plus its Frame and Sprite libraries to produce some pretty cool ANSI animation effects, including a sprite walking in front of a parallax-scrolling background. Recently I’ve been experimenting with how to make maps.

  • Parallax-scrolling effect … in ANSI

    Parallax-scrolling effect … in ANSI

    Every so often I’ve been experimenting with Synchronet BBS’s Javascript capabilities, as I try to figure out how to make a BBS door game with my daughter.

  • Jewels, bats, and balls

    Jewels, bats, and balls

    Last year I was studying BBS doors. This year I’ve started writing some! I have two percolating right now: “Jewel Mountain,” a game I’m making with my daughter. Progress has been slow because we still haven’t worked out exactly what the game mechanic should be. “Sports Stats,” an informational door that will give live standings…