Tag Archives: atari st

Paul Witte and Herb Flower, creators of Thieves’ Guild

Paul Witte and Herb Flower were friends who collaborated from 1988-93 to create the BBS door game Thieves’ Guild and its graphical front-end client for the Atari ST under the “Mythyn Software” banner.

Paul Witte, left, and Herb Flower collaborated to create Thieves’ Guild for the Atari ST.

Flower went on to found the Rewolf Entertainment studio, which produced Gunman Chronicles. Witte and Flower teamed up again in 2001 as “Mythyn Interactive” to develop the MMORPG Linkrealms.

Few folks are likely to remember Thieves’ Guild because it was released for the ST in the 1990s, just as that platform was dying out — and that’s a shame. It’s a fun game with interesting ideas, and its front-end client has pretty much the best pixel art of any BBS game that I’ve come across.

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I completed my 7-year quest to play Thieves’ Guild

These two screenshots show images of the sea shore, and a sea battle, from the Thieves’ Guild front-end client.

The sky is clear, the breeze is strong. A perfect day to make the long sea voyage to Mythyn. You prepare your galley, hire a crew of sailors, and cast off.

But a few hours into your trip, the dreaded words appear: “Thou seest rippling waters…”

Sea serpent? Giant squid? Something’s out there, and it’s headed your way.

So it goes in “Thieves’ Guild,” a unique BBS door game for the Atari ST.

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Tutorial: Telnet to a BBS using a terminal program in the Hatari emulator

A screenshot of ANSIterm running in the Hatari emulator.

I’ve written in the past about my adventures telnetting to BBSes from terminal programs running inside the Hatari emulator. I’ve made some changes in my process and I thought it would be good to explain everything, step-by-step. It’s not for the novice, but it is rewarding.

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Unearthed: Dark Fortress for the Atari ST

The title screen from the Atari ST game “Dark Fortress”

Hey Atari ST fans! Want to play something new?

Today I’m happy to share “Dark Fortress,” a previously unreleased game written by Herb Flower for the Atari ST in the late 1980s.

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Using high res on my Atari STe with the CosmosEx and a wire

This image shows a CosmosEx screencast of an Atari Mega STe in high resolution.

Throughout my Atari ST-owning life, I have only ever owned Atari’s color monitor, the SC1224. It can display two of the ST’s video modes: low resolution (320×200, 16 colors) and medium resolution (640×200, 4 colors).

The Atari also had a 640×400 high resolution mode, but it required a different monochrome monitor.

I never had one, but recently I came across some high-res software I wanted to test. What to do?

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Web browsing on the Atari ST with a CosmosEx

This screenshot shows CAB rendering my personal website. This instance of CAB is running on an Atari Mega STe.

Probably the best retrocomputing purchase I’ve made in recent years is the CosmosEx, a cool peripheral for Atari ST, STe, TT, and Falcon computers.

Soon after I bought it, creator Jookie added “screencasting”, a feature which lets you control your Atari remotely through a web browser. Amazing!

Around that time, Jookie was also working on a replacement STiNG-compatible internet driver. The idea was to provide TCP-IP to the Atari through the CosmosEx. Internet apps which support STiNG, such as CAB, the Crystal Atari Browser, would “just work.”

Fast-forward to this week. I decided to see if Jookie ever got the drivers were working. Turns out he did!

Keep reading to see how I set everything up.

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Jon Radoff, creator of “Space Empire Elite” and “Final Frontier”

Jon Radoff is an internet entrepreneur whose career has gone from dial-up to “Beam me up.”

Jon Radoff Headshot

Radoff broke into the gaming business as a teen, writing the BBS door games Space Empire Elite and Final Frontier for the Atari ST in the late 1980s. He built one of the original commercial games on the internet, and founded several gaming and net-related companies since then.

These days he’s the CEO of Disruptor Beam. The company’s latest game, Star Trek Timelines was released for Android and iOS on Jan. 16.

Space Empire Elite is probably the first BBS door game I played as a kid. Did you ever play? Share your memories in the comments. Want to try these old games today? I’ve included links to BBSes at the end.

This interview was conducted by Skype on Jan. 29. It has been edited for length and clarity.

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Merry Christmas … Atari STyle

A screen from the ACE-St. Louis 1987 Christmas demo, captured from the Hatari emulator.

A screen from the ACE-St. Louis 1987 Christmas demo, captured from the Hatari emulator.

One of the Atari ST’s unique features was its MIDI interface.

I never learned to play any instruments as a kid, but I have a feeling that if I had had an electronic keyboard to hook up to the Atari, things might have turned out differently.

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Hatari, Lantronix, and CosmosEx: My quixotic quest to play “Thieves Guild”

Allow me introduce you to the “Thieves Guild Emulator,” a graphical front-end client for the Atari ST BBS game “Thieves Guild.”

(Update: I have replaced the original video I posted with a new version that includes the game’s sound effects, as well as some gory combat)

It took me a long time to reach the point where I could make that video. In this blog post, I’m going to explain that journey. I’ll also tell you a bit about the game itself. In fact, maybe that’s where I should begin.

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Mother’s Day: “Mom and Me” for the Atari ST

As Mother’s Day approached, I suddenly remembered two very old programs for the Atari ST which I had fooled around with as a kid.

“Murray and Me” and “Mom and Me” were written by Yakov Kirschen, who called his creations “biotoons.”

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