Tag: art
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ANSI art and webcomics, Part 2: BBSes and the artscene
This is the second part of a multi-part series. Both Eerie and Don Lokke emerged from opposite ends of the ANSI art spectrum. But … what is “ANSI art”? Before we can profile the two main subjects of this series or explore their work, it’ll be important to understand the BBSing subculture of the early…
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ANSI art and webcomics, Part 1: Filling in the blanks
This is the first part of a multi-part series. Does ANSI art have a place in the history of webcomics? One of the first chroniclers of webcomics history thought so. In the first chapter of his 2006 book, “A History of Webcomics,” T Campbell tackled the “prehistory” of webcomics by discussing ARPAnet, ASCII art, and…
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IGNITE – The first all-IGS artpack!
I’m excited to announce the release of IGNITE, the first-ever all-IGS artpack, from the Mistigris art group and Break Into Chat. Download it now! … Or, if you’re not into downloading packs, extracting ZIP files, etc, then you can see all the pack content in a nine-minute YouTube video:
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New ANSImation: Star Trek: The Trouble With The Rangifer Tarandus
In December, I created a new ANSI animation for the holidays called “Star Trek: The Trouble With The Rangifer Tarandus”, which was released in Blocktronics’ “Darker Image #2” artpack. Here’s a video version of the ANSImation: But (as always), the best way to view this is to use SyncTerm to connect to my BBS, Guardian…
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New ANSImation: Star Wars opening crawl
When Star Wars debuted in 1977, the first sequence audiences took in was the iconic opening crawl: a wall of yellow text rolling up the screen, shrinking toward a vanish point in the distance. This crawl was George Lucas’ homage to the old Flash Gordon serials of the 1930s (which inspired many other parts of…
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New parallax ANSImation: Millennium Falcon dodging asteroids
I want to push boundaries. That’s what the original Star Wars films did. Industrial Light & Magic revolutionized special effects with novel new techniques for motion control and amazing model work. When I work on ANSI projects now, I try to think about ways to do things in ANSI that weren’t possible in the 1990s…






