Tag: art
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New ANSImation: Star Trek: The Trouble With The Rangifer Tarandus
In December, I created a new ANSI animation for the holidays called “Star Trek: The Trouble With The Rangifer Tarandus”, which was released in Blocktronics’ “Darker Image #2” artpack. Here’s a video version of the ANSImation: But (as always), the best way to view this is to use SyncTerm to connect to my BBS, Guardian…
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New ANSImation: Star Wars opening crawl
When Star Wars debuted in 1977, the first sequence audiences took in was the iconic opening crawl: a wall of yellow text rolling up the screen, shrinking toward a vanish point in the distance. This crawl was George Lucas’ homage to the old Flash Gordon serials of the 1930s (which inspired many other parts of…
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New parallax ANSImation: Millennium Falcon dodging asteroids
I want to push boundaries. That’s what the original Star Wars films did. Industrial Light & Magic revolutionized special effects with novel new techniques for motion control and amazing model work. When I work on ANSI projects now, I try to think about ways to do things in ANSI that weren’t possible in the 1990s…
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Detention Block AA-23
Is today the 40th anniversary of the original release of “Star Wars”? Blocktronics is all over it. The ANSI supergroup’s new artpack “Detention Block AA-23” landed today, and amazingly I contributed a few pieces! The first is a new parallax ANSImation of the Millennium Falcon dodging asteroids, inspired by the scene from “The Empire Strikes…
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My first ANSI portrait
This summer, my daughter Ludi finally learned to ride her bike. She was the first of my four kids to do it. This dad milestone impacted me enough that I felt moved to try drawing my first ANSI portrait. I have dabbled with drawing ANSI in the past, but mostly lettering or simple icons. I…
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Kids drawing on computers, then and now
Today was “Parents get to watch dance class” day. In the afternoon my daughter Ludi and I went to see my oldest daughter, Jadzia. The “public” part of the class came at the end, so Ludi and I were waiting for a bit. During the downtime we played a few games on the iPad, and…