Tag Archives: ansimation

New ANSImation: Star Trek: The Trouble With The Rangifer Tarandus

In December, I created a new ANSI animation for the holidays called “Star Trek: The Trouble With The Rangifer Tarandus”, which was released in Blocktronics’ “Darker Image #2” artpack.

Here’s a video version of the ANSImation:

But (as always), the best way to view this is to use SyncTerm to connect to my BBS, Guardian of Forever, and watch it there.

So far, each of my ANSImations have been a way to try a new technique in ANSI, whether that’s parallax scrolling, perspective transforms, or whatever. This time was no exception.

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New ANSImation: Star Wars opening crawl

Screen shot of the later version of the opening crawl for “Star Wars.”

When Star Wars debuted in 1977, the first sequence audiences took in was the iconic opening crawl: a wall of yellow text rolling up the screen, shrinking toward a vanish point in the distance.

Screen capture of an opening crawl from a Flash Gordon serial.

This crawl was George Lucas’ homage to the old Flash Gordon serials of the 1930s (which inspired many other parts of Star Wars visual style). Since then, the crawl has become a common trope cribbed by TV shows, computer games, and others.

When I was thinking of ideas I might contribute to Blocktronics’ “Detention Block AA-23” Star Wars artpack, making an ANSI version of the crawl was one of my first thoughts.

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New parallax ANSImation: Millennium Falcon dodging asteroids

I want to push boundaries.

That’s what the original Star Wars films did. Industrial Light & Magic revolutionized special effects with novel new techniques for motion control and amazing model work.

When I work on ANSI projects now, I try to think about ways to do things in ANSI that weren’t possible in the 1990s because of low bandwidth or limited processing power.

How about parallax ANSImation? Well, I cooked up a new one for Blocktronics’ new artpack “Detention Block AA-23” (download). It features the Millennium Falcon dodging asteroids. Check it out:

Want to know how it came to be? Keep reading.

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Detention Block AA-23

Is today the 40th anniversary of the original release of “Star Wars”? Blocktronics is all over it.

The ANSI supergroup’s new artpack “Detention Block AA-23” landed today, and amazingly I contributed a few pieces!

The first is a new parallax ANSImation of the Millennium Falcon dodging asteroids, inspired by the scene from “The Empire Strikes Back.”

The second is an ANSI adaptation of Star Wars’ iconic opening crawl.

Finally I snuck in two 80×23 images from “Empire Strikes Back”: Luke and Vader’s saber battle, and Han Solo frozen in carbonite.

Anyway, this is the most ANSI I’ve ever contributed to an artpack. I hope you’ll check out the pack, because there is so much other can’t-miss, awesome work from Blocktronics’ rock stars.

Converting movie clips to ANSImation

ANSIfied clip from 'The Force Awakens'

Recently I’ve been captivated by the idea of taking video clips and converting them into ANSImations, then making them playable on my BBS.

There are other, better converters, but I wrote my own in Python. It’s called Ansify.

If you’d like to see the results, telnet to my BBS, Guardian of Forever right now! telnet://guardian.synchro.net

In the Externals section, you’ll see an entry called “ANSI Movies.” The ANSI Movie Player will allow you to watch clips I’ve converted from films like “Star Wars”, “The Matrix”, and “The Hobbit”.

There are two versions of each clip. One is designed to be played at standard 80×24 mode. But if you connect at 132×60 mode, you’ll be able to see more detailed, higher resolution versions.

I recommend using SyncTerm as your telnet client. It supports 132×60, and also has the correct colors. If you try this from a stock Windows or Linux command line, the colors (particularly brown) will not look right.

ANSI mermaid swims in parallax

I made it into an artpack!

It’s no exaggeration to say that as a kid I always admired the guys in the artscene. I saw their work from afar, and they inspired me to dabble in ANSI myself. I didn’t produce anything memorable, and I certainly never tried anything ambitious, like a character portrait.

So I never imagined I’d have anything make it into an artpack. But 20 years later, somehow it has happened!

ANSI mermaid animation

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