Tag: ansi

  • Filling in the blanks: ANSI art and webcomics, Part 1

    Filling in the blanks: ANSI art and webcomics, Part 1

    This is the first part of a multi-part series. Does ANSI art have a place in the history of webcomics? One of the first chroniclers of webcomics history thought so. In the first chapter of his 2006 book, “A History of Webcomics,” T Campbell tackled the “prehistory” of webcomics by discussing ARPAnet, ASCII art, and…

  • The college basketball bracket … in ANSI

    The college basketball bracket … in ANSI

    Eleven years ago, when I worked as a designer of news and sports pages at a daily newspaper, I created a system to automate the production of our college basketball brackets in print. One year prior, data journalist Aaron Bycoffe pointed out on Twitter that NCAA.com was using a nice, clean JSON feed to power…

  • Revisiting my ANSI tile map

    Revisiting my ANSI tile map

    Nearly 10 years ago, my daughter Jadzia wanted me to make a game called “Jewel Mountain.” One of my early ANSI experiments for the game was to make an RPG-style tile map in ANSI. When I started it years ago, my initial idea was to adapt 16×16 pixel-art tiles to sprites made of ANSI text,…

  • New ANSImation: Star Trek: The Trouble With The Rangifer Tarandus

    New ANSImation: Star Trek: The Trouble With The Rangifer Tarandus

    In December, I created a new ANSI animation for the holidays called “Star Trek: The Trouble With The Rangifer Tarandus”, which was released in Blocktronics’ “Darker Image #2” artpack. Here’s a video version of the ANSImation: But (as always), the best way to view this is to use SyncTerm to connect to my BBS, Guardian…

  • New ANSImation: Star Wars opening crawl

    New ANSImation: Star Wars opening crawl

    When Star Wars debuted in 1977, the first sequence audiences took in was the iconic opening crawl: a wall of yellow text rolling up the screen, shrinking toward a vanish point in the distance. This crawl was George Lucas’ homage to the old Flash Gordon serials of the 1930s (which inspired many other parts of…

  • New parallax ANSImation: Millennium Falcon dodging asteroids

    New parallax ANSImation: Millennium Falcon dodging asteroids

    I want to push boundaries. That’s what the original Star Wars films did. Industrial Light & Magic revolutionized special effects with novel new techniques for motion control and amazing model work. When I work on ANSI projects now, I try to think about ways to do things in ANSI that weren’t possible in the 1990s…