Break Into Chat
Josh Renaud’s blog about BBS history, retro computing and technology reminiscences.
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Ten years of Break Into Chat!
Ten years ago, editors on Wikipedia began deleting articles about BBS door games. In response, I forked all the door game articles onto a brand-new website. I called it “Break Into Chat”. My original goal was to preserve and expand the articles. They needed better sourcing, better writing, more screenshots. I researched and added references.…
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Thinking about Jadzia, C.G., and our ephemeral digital lives
Synchronet creator Rob Swindell recently shared some sad news: longtime BBSer C.G. Learn died earlier this month. I didn’t know C.G. very well, but we interacted occasionally over the years on Dovenet, a message network for Synchronet BBSes. But I’ll never forget one kind gesture that C.G. extended to me after my daughter died in…
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Joe Reiss, creator of the “Spoiler-Free Opinion Summary”
In 1992, Joe Reiss began the Spoiler-Free Opinion Summary, an effort to collect ratings for each week’s episode of “Star Trek: The Next Generation” from fans on Usenet. The “S.O.S.” caught on and remained popular for years, moving to the web in 1995. Ultimately, Reiss collected nearly 300,000 individual ratings.
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Remembering the S.O.S. — the Spoiler-Free Opinion Summary
Today, Sept. 24, is the 30th anniversary of the launch of the Spoiler-Free Opinion Summary. The S.O.S. was a crowd-sourced ratings database, born in the early 1990s, which deserves to be remembered. I wrote this blog post to celebrate the anniversary. Also, don’t miss my interview with Joe Reiss.
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Appreciating the physicality of floppies
As I continue imaging and curating a collection of Apple II software I received last year, I have an increased appreciation for the importance of preserving physical floppy disks. I have a floppy which contains a copy of a game called “Nosh Kosh.” To preserve the game digitally, Keith Hacke created a “disk image”, which…
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“Creaks” scene 45: Goat glitch
I have long loved playing games by Amanita Design with my kids, particularly “Machinarium.” They create such stellar worlds with interesting characters, without a single word of intelligible dialogue. So it was like Christmas in January when I read on Twitter that Amanita had released a game called “Creaks” in 2020, and somehow I had…
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