Category: Uncategorized
-
Ten years of Break Into Chat!
Ten years ago, editors on Wikipedia began deleting articles about BBS door games. In response, I forked all the door game articles onto a brand-new website. I called it “Break Into Chat”. My original goal was to preserve and expand the articles. They needed better sourcing, better writing, more screenshots. I researched and added references.…
-
Thinking about Jadzia, C.G., and our ephemeral digital lives
Synchronet creator Rob Swindell recently shared some sad news: longtime BBSer C.G. Learn died earlier this month. I didn’t know C.G. very well, but we interacted occasionally over the years on Dovenet, a message network for Synchronet BBSes. But I’ll never forget one kind gesture that C.G. extended to me after my daughter died in…
-
Remembering the S.O.S. — the Spoiler-Free Opinion Summary
Today, Sept. 24, is the 30th anniversary of the launch of the Spoiler-Free Opinion Summary. The S.O.S. was a crowd-sourced ratings database, born in the early 1990s, which deserves to be remembered. I wrote this blog post to celebrate the anniversary. Also, don’t miss my interview with Joe Reiss.
-
Appreciating the physicality of floppies
As I continue imaging and curating a collection of Apple II software I received last year, I have an increased appreciation for the importance of preserving physical floppy disks. I have a floppy which contains a copy of a game called “Nosh Kosh.” To preserve the game digitally, Keith Hacke created a “disk image”, which…
-
“Creaks” scene 45: Goat glitch
I have long loved playing games by Amanita Design with my kids, particularly “Machinarium.” They create such stellar worlds with interesting characters, without a single word of intelligible dialogue. So it was like Christmas in January when I read on Twitter that Amanita had released a game called “Creaks” in 2020, and somehow I had…
-
A different way to play, part 5: TWTerm
This is the fifth installment in my series “A different way to play” about front-end clients for BBS door games. TWTerm I was never a very good TradeWars 2002 player. Sure I would trade, hunt for the StarDock, and fight other players — but I was probably just cannon fodder for the serious players. (Check…