Category: BBSing
-

Converting movie clips to ANSImation
Recently I’ve been captivated by the idea of taking video clips and converting them into ANSImations, then making them playable on my BBS. There are other, better converters, but I wrote my own in Python. It’s called Ansify. If you’d like to see the results, telnet to my BBS, Guardian of Forever right now! telnet://guardian.synchro.net…
-

ANSI mermaid swims in parallax
I made it into an artpack! It’s no exaggeration to say that as a kid I always admired the guys in the artscene. I saw their work from afar, and they inspired me to dabble in ANSI myself. I didn’t produce anything memorable, and I certainly never tried anything ambitious, like a character portrait. So…
-

Shooter Jennings, creator of “From Here to Eternity”
Not many folks are developing new BBS door games these days. But one of the few is Shooter Jennings, who is currently beta testing his game, From Here to Eternity on his BBS, Bit Sunrise (Web, Telnet). Make sure you visit his board and try the game! Jennings is best known for his musical career.…
-

ANSI tile map
Earlier this year I described how we used Synchronet’s Javascript support plus its Frame and Sprite libraries to produce some pretty cool ANSI animation effects, including a sprite walking in front of a parallax-scrolling background. Recently I’ve been experimenting with how to make maps.
-

Parallax-scrolling effect … in ANSI
Every so often I’ve been experimenting with Synchronet BBS’s Javascript capabilities, as I try to figure out how to make a BBS door game with my daughter.






