|Release date(s)||1991 in video gaming|
VGA Planets is a graphical, multi-player, space strategy war game. The game simulates combat in space between galactic scale empires. The game emphasizes colonization of space and the development of the planets that you find, colonize or conquer. Development of these resources determines what kind of starships (freighters and capital ships) that the player is able to produce. The game is designed to be a strategic and tactical game of warfare, with a strong emphasis on economic development. The game is set in the "Echo Cluster" where 11 different races fight for control.
The VGA Planets brand has evolved into several distinct games:
- VGA Planets 3 is the original turn-based, multiplayer strategy game that became extremely popular, establishing the brand. Version 3 is still played today by many players. VGA Planets Nu is the 2010 web edition of the Version 3 game.
- VGA Planets 4 is a separate game, with similar game play which followed the Version 3 release produced as shareware by Tim Wisseman.
- VGA Planets 5 StarCube (under development) is a new version of VGA Planets which is played as a real time multiplayer online game.
The game was originally released in 1992 but became well known in 1994 with version 3, although the prior version 2.2 was already played worldwide. Version 3 allows up to 11 players to join, each of them leading one of the 11 possible races; in version 4 this limit has been removed, and several instances of the same race can be played independently by different players.
The predefined races are modeled after Star Trek, Star Wars and Battlestar Galactica, though custom races can be created with special tools. Each predefined race has some special powers and specific fields of expertise (for example: Cyborgs can assimilate native races into colonists; Robots are expert minelayers; Birdmen excel at spy tactics and cloaking).
VGA Planets follows the 4X game (eXplore, eXpand, eXploit & eXterminate) model: The players start with a homeworld, and have to build spaceships, explore the galaxy, colonize planets, mine minerals, build up their industry, etc. The game has no built-in victory condition: the players have to agree on one before starting a game.
In May 2010 a new project was approved by Tim Wisseman called VGA Planets "Nu" to rebuild the version 3 game on to modern web-based technology. The Nu project was developed over the course of 2010 and was released for live games in November 2010.
VGA Planets 3/4
VGA Planets Clients up to version 3.0 were DOS programs; from version 3.5 on there were clients for Microsoft Windows. In addition, there are cross-platform third-party tools, including clients written in Java. A third-party Linux client named "GNOME War Pad" exists, but as of 2009 can be hard to find as it is no longer available at the author's web page.
VGA Planets Nu
VGA Planets Nu is a remake of the version 3.0 game which runs on the web in a web browser. The Nu project aims to overcome the technology challenges found in the older VGA Planets 3 versions which do not run on modern technology and create many barriers to entry for new players. Players sign up and can start playing immediately.
VGA Planets 5
There is a new version of VGA-Planets in progress since 2010. It will be published in 2011 and is based on version 4. New graphic and user friendliness are only one of the new features of version 5. Version 5 is based on the new Microsoft Silverlight technology. Users will be able to play in a 3D space. There are some changes in the version 4 concept due to the new media. To ensure that VGA-Planets will retain the original ideas of version 1-4 Tim Wisseman is supervising the progress.
Gameplay Version 3/4
A game is set up using three programs: a master program that allows the creation of a universe with the desired characteristics; a host program that acts as a server; and a copy of the client program for each player.
First, the host sends a file with the initial conditions to each player. The client program allows the player to view data about the game and make decisions. Once the player has finished giving orders for the turn, either the client program or an external helper program takes the data, creates a turn file (usually with a .TRN extension), and sends it to the host person, who feeds all the turn files into the host program. The host processes all the turns and creates new status files (usually with a .RST extension), which are then sent back to the players. This process can be fully automated (the host can be an automatic server).
At the time that the game gained popularity, LANs and the Internet were not generally available to the public, so VGA Planets was primarily played via dial-up bulletin board systems (BBS), gradually moving to email as a PBEM as it became more widely available. The turn files and the game status files were transferred to and from the BBS or by email manually. This required games to have a regular hosting schedule.