Tag Archives: door games

“From Here to Eternity” launches today

From Here To Eternity

Shooter Jennings’ new BBS door game, “From Here to Eternity” officially launches today, Sept. 28, 2015.

As Jennings told me in our interview, he is offering 1 Bitcoin (approximately $240) as a prize to the “the first player to pass through The Coil (the final gate) with all 20 artifacts.”

The game will last for 30 days, or until someone wins.

You can access Bit Sunrise BBS and play the game over the web using a browser-based client at bitsunrise.com.

If you want a more authentic experience, then fire up a terminal program like SyncTerm, and telnet to bitsunrise.com.

And don’t forget to read my interview with Shooter. We talked about BBSing, retrocomputing, and how writing “From Here to Eternity” helped him after the loss of a close friend.

Shooter Jennings, creator of “From Here to Eternity”

Not many folks are developing new BBS door games these days. But one of the few is Shooter Jennings, who is currently beta testing his game, “From Here to Eternity” on his BBS, Bit Sunrise (Web, Telnet). Make sure you visit his board and try the game!

Jennings is best known for his musical career. The only son of Waylon Jennings and Jessi Colter, Shooter began his musical career with the rock band Stargunn in 2001, then released his first solo record, “Put the ‘O’ Back in Country” in 2005.

As he explains during our discussion, Jennings worked with computers from a young age. Later in life, he even developed a point-and-click adventure game in Flash to accompany his album ‘Black Ribbons.’

This interview was conducted by Skype on Sept. 16, 2015. It has been edited for length and clarity.

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Talking BBSes on the Electric Dreams podcast

Earlier this year, a new BBS-related podcast debuted: Electric Dreams.

Host Mike Whalen emailed me to invite me onto the show, and of course I said yes. He interviewed me in March, and I understand he also interviewed other folks like Ken Gagne. The podcast series debuted later that month, and it sounded great!

Unfortunately, it only lasted a few episodes. New opportunities took away Mike’s free time, and that was that. Real life has a habit of getting in the way of BBS projects. I know that all too well in my own life.

My episode never saw the light of day. … Until now!

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ANSI tile map

A screenshot from my ANSI tile map experiment. The map requires a 132x60 terminal window.

A screenshot from my ANSI tile map experiment. The map requires a 132×60 terminal window.

Earlier this year I described how we used Synchronet’s Javascript support plus its Frame and Sprite libraries to produce some pretty cool ANSI animation effects, including a sprite walking in front of a parallax-scrolling background.

Recently I’ve been experimenting with how to make maps.

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Parallax-scrolling effect … in ANSI

This animated GIF shows an animated ANSI sprite walking in front of a parallax-scrolling forest background.

This animated GIF shows an animated ANSI sprite walking in front of a parallax-scrolling forest background.

Every so often I’ve been experimenting with Synchronet BBS’s Javascript capabilities, as I try to figure out how to make a BBS door game with my daughter.

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Hatari, Lantronix, and CosmosEx: My quixotic quest to play “Thieves Guild”

Allow me introduce you to the “Thieves Guild Emulator,” a graphical front-end client for the Atari ST BBS game “Thieves Guild.”

(Update: I have replaced the original video I posted with a new version that includes the game’s sound effects, as well as some gory combat)

It took me a long time to reach the point where I could make that video. In this blog post, I’m going to explain that journey. I’ll also tell you a bit about the game itself. In fact, maybe that’s where I should begin.

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Introducing my new game, “Doubles”

Remember how I mentioned in a previous post that I was writing two new BBS doors? One was called “Jewel Mountain,” an experimental project I’m making for my daughter; the other was “Sports Stats,” which would let users see standings and scores for baseball and basketball.

Well, a third project came up and leapfrogged those two. I’m calling it “Doubles,” and if you have a Synchronet BBS, you can download and install it right now from my GitHub.

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Trade Wars vs. Legend of the Red Dragon: Which was the most popular?

tw2002-lord

When I was on the Bobby Blackwolf Show in February, we discussed TradeWars 2002 and Legend of the Red Dragon. Early in our back and forth on LoRD, I said: “It became… you know, depending on who you talk to, probably the number one or number two game out of BBSes.” Blackwolf followed up by saying: “TradeWars is usually number one, LoRD is number two.”

I don’t think anyone would dispute that TradeWars 2002 and Legend of the Red Dragon were the two most popular BBS games. But which was the most popular? Is it even possible to know?

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Introducing our first special collection: Door World Magazine

Today I’m adding a new section of special collections to Break Into Chat. These are going to be small, targeted collections unique to this website.

The first such collection is Door World Magazine, a monthly online magazine about BBS door games, which was published from 1995-96 by RoAnn Vecchia and Dave Wendling of the N.U.G.I. ConSorTium.

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Talking BBS games on the Bobby Blackwolf Show

A few weeks ago, I joined Bobby Blackwolf to talk about BBS door games on his gaming podcast.

We reminisced for almost an hour about BBSing, terminology, TradeWars, LoRD, SRE/BRE/SEE, RIP graphics and more. I had a lot of fun, and I hope you will get a kick out of listening.

By the way — is it coincidence the abbreviation for “Bobby Blackwolf Show” is BBS?

Or is it destiny?