Category Archives: Door game creators

Jon Radoff, creator of “Space Empire Elite” and “Final Frontier”

Jon Radoff is an internet entrepreneur whose career has gone from dial-up to “Beam me up.”

Jon Radoff Headshot

Radoff broke into the gaming business as a teen, writing the BBS door games Space Empire Elite and Final Frontier for the Atari ST in the late 1980s. He built one of the original commercial games on the internet, and founded several gaming and net-related companies since then.

These days he’s the CEO of Disruptor Beam. The company’s latest game, Star Trek Timelines was released for Android and iOS on Jan. 16.

Space Empire Elite is probably the first BBS door game I played as a kid. Did you ever play? Share your memories in the comments. Want to try these old games today? I’ve included links to BBSes at the end.

This interview was conducted by Skype on Jan. 29. It has been edited for length and clarity.

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Shooter Jennings, creator of “From Here to Eternity”

Not many folks are developing new BBS door games these days. But one of the few is Shooter Jennings, who is currently beta testing his game, “From Here to Eternity” on his BBS, Bit Sunrise (Web, Telnet). Make sure you visit his board and try the game!

Jennings is best known for his musical career. The only son of Waylon Jennings and Jessi Colter, Shooter began his musical career with the rock band Stargunn in 2001, then released his first solo record, “Put the ‘O’ Back in Country” in 2005.

As he explains during our discussion, Jennings worked with computers from a young age. Later in life, he even developed a point-and-click adventure game in Flash to accompany his album ‘Black Ribbons.’

This interview was conducted by Skype on Sept. 16, 2015. It has been edited for length and clarity.

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Hollie Satterfield, creator of “Space Dynasty”

What does it take to get published? How about a deranged TRS-80 Model I that has taken over a lunar colony? That did the trick for Hollie Satterfield in 1983, when 80 Micro magazine published his computer program “Attack of the TRS-80.” Afterward, he embarked on a career as a programmer analyst — and along the way, he created a popular BBS door game: Space Dynasty.

I shared some thoughts about Space Dynasty yesterday. This interview was conducted by email Feb. 16 through Oct. 18, 2013.

You can follow Hollie Satterfield on Twitter: @thathollie

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Kevin MacFarland, creator of “Assassin”

From writing tic-tac-toe in BASIC as kid to creating the classic BBS door game Assassin, computer engineer Kevin MacFarland remembers his past life as the “C Monster.”

Assassin was of one my favorite role-playing games as a teen, so it was exciting to get in touch with MacFarland and discuss his game. This interview was conducted by email Mar. 2 through May 14, 2013.

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Austin Seraphin, creator of Barneysplat!

Austin Seraphin has been blind since birth and has loved computers since he got an Apple IIe at age 6. In 1993 he released Barneysplat!, one of the zaniest BBS door games ever conceived, in which players try to kill or intoxicate Barney the purple dinosaur and his cast of kids. Today Seraphin works as an accessibility consultant who specializes in making iOS apps more usable to the blind.

As a teen, anti-Barney humor definitely appealed to me and I definitely remember playing Barneysplat!. This interview was conducted by email Feb. 6 through May 6, 2013.

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Joel Bergen, creator of Global War

Joel Bergen learned to program using paper tape in high school, and he’s been fascinated by computers ever since. In 1989, Bergen began adapting popular tabletop games to create his BBS door games Global War and Global Backgammon — all while pursuing a career as a designer at Boeing.

I played Global War as a kid, and years later realized that in doing so I had also learned to play Risk. This interview was conducted by email Feb. 10 through Mar. 18, 2013.

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Amit Patel, creator of Solar Realms Elite

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In 1990, Amit Patel created the BBS door game Solar Realms Elite. In his other life he has worked with programming languages, scientific equipment, data analysis, visualization, geological exploration, simulation of complex systems, economic modeling, maps, trend analysis, artificial intelligence, and web software. He’s now working on interactive reference materials for game developers.

SRE was one of my all-time favorite games. It was my great pleasure, then, to interview Patel about SRE. The interview was conducted by email Jan. 3-27, 2013.

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